Creative Intelligence CQ@Play : Shaping Your Future in the Fourth Industrial Revolution.
Material type:
- text
- computer
- online resource
- 9781869228316
- 658.40629999999999
- HD53 .J344 2020
COVER -- TITLE PAGE -- ENDORSEMENTS -- COPYRIGHT PAGE -- FULL TITLE PAGE -- ACKNOWLEDGEMENTS -- TABLE OF CONTENTS -- ABOUT THE AUTHORS -- A WORD… OR TWO -- Chapter 1: Triggers & -- Trends -- Why the renewed interest in creativity? -- Chapter 2: Determinants Required to Create a Culture Supportive of Creativity -- What are the determinants required tocreate a culture supportive of creativity? -- Reflections -- Chapter 3: Creative Intelligence (CQ) -- Why CQ? -- Reflections -- Chapter 4: Future Skills and Creativity -- Why is creativity cited to be one of the top ten skills required to enable us to navigate the challenges posed by the 4IR? -- Creativity Self-Test -- Key for scores -- Reflections -- Chapter 5: Ideas... -- Where do ideas come from? -- Reflections -- Chapter 6: The Creative Process -- Does creativity just happen, or can it be willed/orchestrated/manipulated/controlled? -- Reflections -- Chapter 7: Creativity Toolkit and Grab-Pack! -- Can CQ be developed through the use of methodologies, frameworks, techniques and tools? -- How to think like Leonardo da Vinci -- Divergent thinking andconvergent thinking -- Divergent and Convergent Thinking explained… -- Divergent thinking exercises -- The Triangle Test (The easiest way todevelop and improve your CQ) -- Breaking Paradigms -- The Step-by-Step Guide to Brainstorming -- Brainstorming Exercises -- A brainteaser to get you boiling -- Dilly Dictionary -- The Discontinuity Principle -- More Creativity Crunches -- Be the Inventor -- Think in Opposites -- The Power of Play -- Reflections -- Chapter 8: Design Thinking -- Is Design Thinking merely a tool used to ignite creativity and innovation or is it a discipline in its own right? -- Reflections -- Chapter 9: Breakthrough Thinking -- What do we need to know about breakthrough thinking? -- Reflections.
Chapter 10: CQ(Creative Intelligence)@ Play... -- What is possible when CQ is @ play? -- Reflections -- Chapter 11: Reflections... -- So where does this leave us? -- A FINAL WORD OR TWO… -- CREATIVITY SMORGASBORD… -- Fifty thrifty thoughts about creativity… -- INTENTIONS… -- EPILOGUE -- ENDNOTES -- INDEX -- BACK COVER.
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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