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Codename Revolution : The Nintendo Wii Platform.

By: Contributor(s): Material type: TextTextSeries: Platform StudiesPublisher: Cambridge : MIT Press, 2012Copyright date: ©2012Edition: 1st edDescription: 1 online resource (215 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780262301312
Subject(s): Genre/Form: Additional physical formats: Print version:: Codename RevolutionDDC classification:
  • 794.8
Online resources:
Contents:
Intro -- Contents -- Series Foreword -- Acknowledgments -- Chapter 1. Introduction: Starting with Revolution: The Wii as a Platform -- Our Approach -- Cross-Platform Mario -- The Book's Plan -- Chapter 2. "Power Isn't Everything": The Wii Console -- Form Factor and Technical Architecture -- Power (Constraints) -- Red Steel 2 -- Power (Efficiencies) -- Chapter 3. Core Controller: The Wii Remote -- Form Factor and Technology -- The MotionPlus Attachment -- Wii Sports Resort -- WarioWare: Smooth Moves -- The Wii Remote as Magic Crayon -- The Wii Remote as Mouse -- Chapter 4. Active at the Periphery: The Wii Balance Board -- Form Factor and Technology -- Wii Balance Board as a Game Controller -- Wii Vitality Sensor: Capturing the Player's Internal State -- Wii Fit Plus ("Measuring") -- Player Space ("Adequate Space Required") -- The Magic Circle and Miniature Garden -- The Living Room as Player Space (Wii no Ma) -- Chapter 5. Channeling the System: Access, Distribution, and Transmission -- The Television Metaphor (a Menu of Channels) -- Channeling the System -- Distribution: The Virtual Console -- Distribution: WiiWare -- World of Goo (via WiiWare) -- WarioWare D.I.Y. (for DS and WiiWare) -- Internet Channel -- Homebrew Channel: The Platform's Edge -- Chapter 6. "Wii Is for Everyone": A Social Platform -- Degrees of Openness -- Some Wii Mods and Hacks -- Wii Social Games -- The Wii as a Social Platform -- Chapter 7. After the Revolution -- Turning the Blue Ocean Red -- A Software Phase -- Emerging and Converging Technologies -- The Absence of an Object? -- Notes -- Bibliography -- Index.
Summary: Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.
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Intro -- Contents -- Series Foreword -- Acknowledgments -- Chapter 1. Introduction: Starting with Revolution: The Wii as a Platform -- Our Approach -- Cross-Platform Mario -- The Book's Plan -- Chapter 2. "Power Isn't Everything": The Wii Console -- Form Factor and Technical Architecture -- Power (Constraints) -- Red Steel 2 -- Power (Efficiencies) -- Chapter 3. Core Controller: The Wii Remote -- Form Factor and Technology -- The MotionPlus Attachment -- Wii Sports Resort -- WarioWare: Smooth Moves -- The Wii Remote as Magic Crayon -- The Wii Remote as Mouse -- Chapter 4. Active at the Periphery: The Wii Balance Board -- Form Factor and Technology -- Wii Balance Board as a Game Controller -- Wii Vitality Sensor: Capturing the Player's Internal State -- Wii Fit Plus ("Measuring") -- Player Space ("Adequate Space Required") -- The Magic Circle and Miniature Garden -- The Living Room as Player Space (Wii no Ma) -- Chapter 5. Channeling the System: Access, Distribution, and Transmission -- The Television Metaphor (a Menu of Channels) -- Channeling the System -- Distribution: The Virtual Console -- Distribution: WiiWare -- World of Goo (via WiiWare) -- WarioWare D.I.Y. (for DS and WiiWare) -- Internet Channel -- Homebrew Channel: The Platform's Edge -- Chapter 6. "Wii Is for Everyone": A Social Platform -- Degrees of Openness -- Some Wii Mods and Hacks -- Wii Social Games -- The Wii as a Social Platform -- Chapter 7. After the Revolution -- Turning the Blue Ocean Red -- A Software Phase -- Emerging and Converging Technologies -- The Absence of an Object? -- Notes -- Bibliography -- Index.

Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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