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Design As Democracy : Techniques for Collective Creativity.

By: Contributor(s): Material type: TextTextPublisher: Washington, DC : Island Press, 2017Copyright date: ©2017Edition: 1st edDescription: 1 online resource (344 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781610918480
Genre/Form: Additional physical formats: Print version:: Design As DemocracyDDC classification:
  • 307.1/416
LOC classification:
  • HT241
Online resources:
Contents:
Front Cover -- About Island Press -- Subscribe -- Title Page -- Copyright Page -- Contents -- Acknowledgments -- Introduction -- 1. Suiting Up to Shed -- What's in It f or Us? Designing a Durable Team -- I Am Someone Who -- Challenging the Blank Slate -- Environmental Autobiography Adaptations -- Finding Yourself in the Census -- Consume, Vend, and Produce -- 2. Going to the People's Coming -- Start by Listening -- Village Talk -- Community Camera: Piga Picha -- Sketching Together -- El Carrito: Rolling Out the Cart -- Pop Up Meeting -- 3. Experting: They Know, We Know, and Together We Know Better, Later -- Cellphone Diaries: Asset Mapping with Mobile Technology -- Mining the Indigenous -- The Investigative Reporter -- Reflect, Articulate, Project (R.A.P.) Method for Sharing Community Stories -- Adults Designing Playgrounds by Becoming Children -- 4. Calming and Evoking -- Mapping the Common Living Sphere -- Visual Timeline -- Children's Exciting Neighborhood Exploration Event -- Community Innovation Forum -- The Big Map -- 5. "Yeah! Thats What We Should Do -- Prioritizing Decisions -- Community Voting, Local Committees -- Getting a Gestalt -- In-House Aha! -- Renkei Method: Scaling Up by Connecting Scenes -- 6. Co-generating -- Drawing Out the Sacred, Upside Down -- Green Rubber Stamp -- Design Buffet -- Place It Workshop -- Picture Collage Game -- Designing Life -- 7. Engaging the Making -- Start with Building -- Early Success through banner Making -- Pallet Furniture -- La Maqueta: Interactive Model for Studying and Imagining the City -- Cross-Culture Prototyping -- Design/Build Service Learning Studio -- 8. Testing, Testing, Can You Hear Me? Do I Hear Your Right? -- The Spatial Design Game: A Design Game that Teaches and Tests -- Anticipated Archetypes and Unexpected Idiosyncrasies -- Raise Your Own Sea Level.
Machizukuri: Visualizing Sequential Futures -- Preemptive Comparison -- Participatory Budgeting -- 9. Putting Power to Good Use, Delicately and Tenaciously -- Mapping Environmental Injustice -- Kitchen Table Work Session -- Power Mapping -- Positioning Yourself on the Spectrum of Power and Privilege -- Build Small, Think Struct -- Conflict in Its Time and Place -- Organizing a Place-Based Campaign -- Conclusion -- Contributor Biographies -- Index -- IP Board of Directors.
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Front Cover -- About Island Press -- Subscribe -- Title Page -- Copyright Page -- Contents -- Acknowledgments -- Introduction -- 1. Suiting Up to Shed -- What's in It f or Us? Designing a Durable Team -- I Am Someone Who -- Challenging the Blank Slate -- Environmental Autobiography Adaptations -- Finding Yourself in the Census -- Consume, Vend, and Produce -- 2. Going to the People's Coming -- Start by Listening -- Village Talk -- Community Camera: Piga Picha -- Sketching Together -- El Carrito: Rolling Out the Cart -- Pop Up Meeting -- 3. Experting: They Know, We Know, and Together We Know Better, Later -- Cellphone Diaries: Asset Mapping with Mobile Technology -- Mining the Indigenous -- The Investigative Reporter -- Reflect, Articulate, Project (R.A.P.) Method for Sharing Community Stories -- Adults Designing Playgrounds by Becoming Children -- 4. Calming and Evoking -- Mapping the Common Living Sphere -- Visual Timeline -- Children's Exciting Neighborhood Exploration Event -- Community Innovation Forum -- The Big Map -- 5. "Yeah! Thats What We Should Do -- Prioritizing Decisions -- Community Voting, Local Committees -- Getting a Gestalt -- In-House Aha! -- Renkei Method: Scaling Up by Connecting Scenes -- 6. Co-generating -- Drawing Out the Sacred, Upside Down -- Green Rubber Stamp -- Design Buffet -- Place It Workshop -- Picture Collage Game -- Designing Life -- 7. Engaging the Making -- Start with Building -- Early Success through banner Making -- Pallet Furniture -- La Maqueta: Interactive Model for Studying and Imagining the City -- Cross-Culture Prototyping -- Design/Build Service Learning Studio -- 8. Testing, Testing, Can You Hear Me? Do I Hear Your Right? -- The Spatial Design Game: A Design Game that Teaches and Tests -- Anticipated Archetypes and Unexpected Idiosyncrasies -- Raise Your Own Sea Level.

Machizukuri: Visualizing Sequential Futures -- Preemptive Comparison -- Participatory Budgeting -- 9. Putting Power to Good Use, Delicately and Tenaciously -- Mapping Environmental Injustice -- Kitchen Table Work Session -- Power Mapping -- Positioning Yourself on the Spectrum of Power and Privilege -- Build Small, Think Struct -- Conflict in Its Time and Place -- Organizing a Place-Based Campaign -- Conclusion -- Contributor Biographies -- Index -- IP Board of Directors.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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