Inter/vention : Free Play in the Age of Electracy.
Material type:
- text
- computer
- online resource
- 9780262301657
- P90 -- .H655 2012eb
Intro -- Contents -- Foreword: Becoming Electrate -- Preface: MyStory -- Acknowledgments -- 1 Widescope -- 2 Hacker Noir -- 3 Choral Code -- 4 Venture -- 5 Intervention -- 6 Ludic Ethics -- 7 Burning Chrome -- Afterword: The Frog Critic -- Notes -- References -- Index.
A proposal that electracy--the special skills needed to navigate and understand our digital world--can be developed through play.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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