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Inter/vention : Free Play in the Age of Electracy.

By: Contributor(s): Material type: TextTextSeries: The MIT Press SeriesPublisher: Cambridge : MIT Press, 2012Copyright date: ©2012Edition: 1st edDescription: 1 online resource (229 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780262301657
Subject(s): Genre/Form: Additional physical formats: Print version:: Inter/ventionLOC classification:
  • P90 -- .H655 2012eb
Online resources:
Contents:
Intro -- Contents -- Foreword: Becoming Electrate -- Preface: MyStory -- Acknowledgments -- 1 Widescope -- 2 Hacker Noir -- 3 Choral Code -- 4 Venture -- 5 Intervention -- 6 Ludic Ethics -- 7 Burning Chrome -- Afterword: The Frog Critic -- Notes -- References -- Index.
Summary: A proposal that electracy--the special skills needed to navigate and understand our digital world--can be developed through play.
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Intro -- Contents -- Foreword: Becoming Electrate -- Preface: MyStory -- Acknowledgments -- 1 Widescope -- 2 Hacker Noir -- 3 Choral Code -- 4 Venture -- 5 Intervention -- 6 Ludic Ethics -- 7 Burning Chrome -- Afterword: The Frog Critic -- Notes -- References -- Index.

A proposal that electracy--the special skills needed to navigate and understand our digital world--can be developed through play.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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