Animation : Art and Industry.
Material type:
- text
- computer
- online resource
- 9780861969043
- 791.4334
- NC1765 -- .A55 2012eb
Cover -- Title -- Copyright -- Contents -- Introduction -- GLOBAL PERSPECTIVES -- Chapter 1 Fine Art Animation -- Chapter 2 Some Critical Perspectives on Lotte Reiniger -- Chapter 3 It's mickey mouse -- Chapter 4 Norman McLaren: His UNESCO Work in Asia -- Chapter 5 Conventions versus Clichés -- Chapter 6 My Neighbor Totoro -- Chapter 7 Glocalisation vs. Globalization: The Work of Nick Park and Peter Lord -- Chapter 8 Toward a Postmodern Animated Discourse: Bakhtin, Intertextuality and the Cartoon Carnival -- Chapter 9 Innocent Play or the Copycat Effect? Computer Game Research and Classification -- Chapter 10 Winsor McCay -- Chapter 11 The Live Wire: Margaret J. Winkler and Animation History -- Chapter 12 Disney and the Art World: The Early Years -- Chapter 13 The Art of Chuck Jones: John Lewell Interviews the Veteran Hollywood Animator -- Chapter 14 The Disney Studio at War -- Chapter 15 UPA -- Chapter 16 Blacklisted Animators -- Chapter 17 Clay Animation and the Early Days of Television: The "Gumby" Series -- Chapter 18 Commercial Breaks -- Chapter 19 "Cartoon, Anti-Cartoon" -- Chapter 20 Computers, New Technology and Animation -- Chapter 21 The Illusion of "Identity": Gender and Racial Representation in Aladdin -- Chapter 22 Selling Bugs Bunny: Warner Bros. and Character Merchandising in the Nineties -- Author Biographies.
Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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