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Social Software in Libraries : Building Collaboration, Communication, and Community Online.

By: Material type: TextTextPublisher: Medford : Information Today, Inc., 2007Copyright date: ©2007Edition: 1st edDescription: 1 online resource (345 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781573879545
Subject(s): Genre/Form: Additional physical formats: Print version:: Social Software in LibrariesDDC classification:
  • 025.5/24
LOC classification:
  • Z674.75.I58 -- F37 2007eb
Online resources:
Contents:
Cover -- Title Page -- Contents -- Figures -- Acknowledgments -- About the Web Site -- Foreword -- Introduction -- Chapter 1: What Is Social Software? -- Characteristics of Social Software -- Why Should Librarians Care About Social Software? -- Chapter 2: Blogs -- What Is a Blog? -- History of the Blog -- Creating a Blog: Practical Considerations -- Chapter 3: Blogs in Libraries: Practical Applications -- How Libraries Can Use Blogs with Their Patrons -- How Librarians Can Use Blogs -- Chapter 4: RSS -- What Is RSS? -- Librarians as RSS Publishers -- Librarians as RSS Middlemen -- Librarians as RSS Consumers -- Chapter 5: Wikis -- What Is a Wiki? -- Why Choose Wiki? Why Not? -- How Libraries Can Use Wikis with Their Patrons -- How Librarians Can Use Wikis -- Implementing a Wiki: Practical Considerations -- Chapter 6: Online Communities -- What Is an Online Community? -- Types of Online Communities -- The Role of Libraries in this Landscape of Connection -- Making Connections Online -- Chapter 7: Social Networking -- What Is an Online Social Network? -- Types of Social Networking Sites -- Capitalizing on Social Networking in Libraries -- Chapter 8: Social Bookmarking and Collaborative Filtering -- Reputation and Recommendation Systems -- Social Bookmarking -- Tagging -- Social Bookmarking and Collaborative Filtering in Libraries -- Social Bookmarking to Help Librarians Keep Up -- Chapter 9: Tools for Synchronous Online Reference -- Commercial Virtual Reference Software -- Instant Messaging (IM) -- Voice over Internet Protocol (VoIP) -- Chapter 10: The Mobile Revolution -- Making the Web Accessible to Handheld Users -- Education and Support for Handheld Users -- Staff Uses -- Communicating with Patrons via SMS -- Chapter 11: Podcasting -- What Is a Podcast? -- How Libraries Can Use Podcasting -- Podcasting in Education.
Podcasting: Practical Considerations -- Finding Podcasts: Practical Considerations -- Chapter 12: Screencasting and Vodcasting -- Screencasting -- Vodcasting -- Chapter 13: Gaming -- Gaming: What's It All About? -- How Libraries Can Use Gaming -- Chapter 14: What Will Work @ Your Library -- Know Your Population -- Different Libraries, Different Needs -- Selling Social Software to Your Staff -- Selling Social Software to Your Patrons -- Chapter 15: Keeping Up: A Primer -- Lesson 1: Keep Up with the Professional Literature -- Lesson 2: Keep Up with Blogs -- Lesson 3: Keep Up with Other Librarians in Online Communities -- Lesson 4: Keep Up with Webcasts and Podcasts -- Lesson 5: Keeping Up with Conferences and Continuing Education -- Lesson 6: Keep Up by Playing with Technology -- Lesson 7: Keep Up While Keeping Sane -- Chapter 16: Future Trends in Social Software -- Beyond the Hype: How We Will Integrate Social Software into Our Daily Lives -- Service-Oriented Architecture and Web Services -- Power to the People: Peer-to-Peer and Distributed Computing -- Speeding Up the Net: Broadband Penetration and Internet2 -- Online Collaboration Goes Mainstream -- Issues with Online Content -- Lessons -- Appendix: Referenced Web Sites -- About the Author -- Index.
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Cover -- Title Page -- Contents -- Figures -- Acknowledgments -- About the Web Site -- Foreword -- Introduction -- Chapter 1: What Is Social Software? -- Characteristics of Social Software -- Why Should Librarians Care About Social Software? -- Chapter 2: Blogs -- What Is a Blog? -- History of the Blog -- Creating a Blog: Practical Considerations -- Chapter 3: Blogs in Libraries: Practical Applications -- How Libraries Can Use Blogs with Their Patrons -- How Librarians Can Use Blogs -- Chapter 4: RSS -- What Is RSS? -- Librarians as RSS Publishers -- Librarians as RSS Middlemen -- Librarians as RSS Consumers -- Chapter 5: Wikis -- What Is a Wiki? -- Why Choose Wiki? Why Not? -- How Libraries Can Use Wikis with Their Patrons -- How Librarians Can Use Wikis -- Implementing a Wiki: Practical Considerations -- Chapter 6: Online Communities -- What Is an Online Community? -- Types of Online Communities -- The Role of Libraries in this Landscape of Connection -- Making Connections Online -- Chapter 7: Social Networking -- What Is an Online Social Network? -- Types of Social Networking Sites -- Capitalizing on Social Networking in Libraries -- Chapter 8: Social Bookmarking and Collaborative Filtering -- Reputation and Recommendation Systems -- Social Bookmarking -- Tagging -- Social Bookmarking and Collaborative Filtering in Libraries -- Social Bookmarking to Help Librarians Keep Up -- Chapter 9: Tools for Synchronous Online Reference -- Commercial Virtual Reference Software -- Instant Messaging (IM) -- Voice over Internet Protocol (VoIP) -- Chapter 10: The Mobile Revolution -- Making the Web Accessible to Handheld Users -- Education and Support for Handheld Users -- Staff Uses -- Communicating with Patrons via SMS -- Chapter 11: Podcasting -- What Is a Podcast? -- How Libraries Can Use Podcasting -- Podcasting in Education.

Podcasting: Practical Considerations -- Finding Podcasts: Practical Considerations -- Chapter 12: Screencasting and Vodcasting -- Screencasting -- Vodcasting -- Chapter 13: Gaming -- Gaming: What's It All About? -- How Libraries Can Use Gaming -- Chapter 14: What Will Work @ Your Library -- Know Your Population -- Different Libraries, Different Needs -- Selling Social Software to Your Staff -- Selling Social Software to Your Patrons -- Chapter 15: Keeping Up: A Primer -- Lesson 1: Keep Up with the Professional Literature -- Lesson 2: Keep Up with Blogs -- Lesson 3: Keep Up with Other Librarians in Online Communities -- Lesson 4: Keep Up with Webcasts and Podcasts -- Lesson 5: Keeping Up with Conferences and Continuing Education -- Lesson 6: Keep Up by Playing with Technology -- Lesson 7: Keep Up While Keeping Sane -- Chapter 16: Future Trends in Social Software -- Beyond the Hype: How We Will Integrate Social Software into Our Daily Lives -- Service-Oriented Architecture and Web Services -- Power to the People: Peer-to-Peer and Distributed Computing -- Speeding Up the Net: Broadband Penetration and Internet2 -- Online Collaboration Goes Mainstream -- Issues with Online Content -- Lessons -- Appendix: Referenced Web Sites -- About the Author -- Index.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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