Hands-On GUI Programming with C++ and Qt5 : Build Stunning Cross-Platform Applications and Widgets with the Most Powerful GUI Framework.
Material type:
- text
- computer
- online resource
- 9781788393744
- 005.437
- QA76.9.U83 .E54 2018
Cover -- Title Page -- Copyright and Credits -- Packt Upsell -- Contributors -- Table of Contents -- Preface -- Chapter 1: Introduction to Qt -- What is Qt? -- Why use Qt? -- Discovering tools in Qt -- Qt Designer -- Qt Quick Designer -- Downloading and installing Qt -- Setting up the working environment -- Running our first Hello World Qt program -- Summary -- Chapter 2: Qt Widgets and Style Sheets -- Introduction to Qt Designer -- Basic Qt widgets -- Qt Style Sheets -- Summary -- Chapter 3: Database Connection -- Introducing the MySQL database system -- Setting up the MySQL database -- SQL commands -- SELECT -- INSERT -- UPDATE -- DELETE -- JOIN -- Database connection in Qt -- Creating our functional login page -- Summary -- Chapter 4: Graphs and Charts -- Types of charts and graphs in Qt -- Line and spline charts -- Bar charts -- Pie charts -- Polar charts -- Area and scatter charts -- Box-and-whiskers charts -- Candlestick charts -- Implementing charts and graphs -- Creating the dashboard page -- Summary -- Chapter 5: Item Views and Dialogs -- Working with item view widgets -- Creating our Qt Widgets application -- Making our List Widget functional -- Adding functionality to the Tree Widget -- Finally, our Table Widget -- Working with dialog boxes -- Creating File Selection Dialogs -- Image scaling and cropping -- Summary -- Chapter 6: Integrating Web Content -- Creating your own web browser -- Adding the web view widget -- Creating a UI for a web browser -- Managing browser history -- Sessions, cookies, and cache -- Managing sessions and cookies -- Managing cache -- Integrating JavaScript and C++ -- Calling JavaScript functions from C++ -- Calling C++ functions from JavaScript -- Summary -- Chapter 7: Map Viewer -- Map display -- Setting up the Qt location module -- Creating a map display -- Marker and shape display.
Displaying position markers on a map -- Displaying shapes on a map -- Obtaining a user's location -- Geo Routing Request -- Summary -- Chapter 8: Graphics View -- Graphics View framework -- Setting up a new project -- Movable graphics items -- Creating an organization chart -- Summary -- Chapter 9: The Camera Module -- The Qt multimedia module -- Setting up a new project -- Connecting to the camera -- Capturing a camera image to file -- Recording a camera video to file -- Summary -- Chapter 10: Instant Messaging -- The Qt networking module -- Connection protocols -- Setting up a new project -- Creating an instant messaging server -- Creating TCP Server -- Listening to clients -- Creating an instant messaging client -- Designing the user interface -- Implementing chat features -- Summary -- Chapter 11: Implementing a Graphics Editor -- Drawing vector shapes -- Vector versus bitmap -- Drawing vector shapes using QPainter -- Drawing text -- Saving vector images to an SVG File -- Creating a paint program -- Setting up a user interface -- Summary -- Chapter 12: Cloud Storage -- Setting up the FTP server -- Introducing FTP -- Downloading FileZilla -- Setting up FileZilla -- Displaying the file list on the list view -- Setting up a project -- Setting up user interface -- Displaying the file list -- Writing the code -- Uploading files to the FTP server -- Downloading files from the FTP server -- Summary -- Chapter 13: Multimedia Viewers -- Revisiting the multimedia module -- Dissecting the module -- The image viewer -- Designing a user interface for the image viewer -- Writing C++ code for image viewers -- The music player -- Designing a user interface for music players -- Writing C++ code for music players -- The video player -- Designing a user interface for video players -- Writing C++ code for video players -- Summary -- Chapter 14: Qt Quick and QML.
Introduction to Qt Quick and QML -- Introducing Qt Quick -- Introducing QML -- Qt Quick widgets and controls -- Qt Quick Designer -- Qt Quick layouts -- Basic QML scripting -- Setting up the project -- Summary -- Chapter 15: Cross-Platform Development -- Understanding compilers -- What is a compiler? -- Build automation with Make -- Build settings -- Qt Project (.pro) File -- Comment -- Modules, configurations, and definitions -- Platform-specific settings -- Deploying to PC platforms -- Windows -- Linux -- macOS -- Deploying to mobile platforms -- iOS -- Android -- Summary -- Chapter 16: Testing and Debugging -- Debugging techniques -- Identifying the problem -- Print variables using QDebug -- Setting breakpoints -- Debuggers supported by Qt -- Debugging for PC -- Debugging for Android devices -- Debugging for macOS and iOS -- Unit testing -- Unit testing in Qt -- Summary -- Other Books You May Enjoy -- Index.
Qt 5, the latest version of Qt, enables you to develop applications with complex user interfaces for multiple targets. It provides you with faster and smarter ways to create modern UIs and applications for multiple platforms. This book will teach you to design and build graphical user interfaces that are functional, appealing, and user-friendly.
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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