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Evidence-Based Training Methods, 3rd Edition : A Guide for Training Professionals.

By: Material type: TextTextPublisher: La Vergne : Association for Talent Development, 2020Copyright date: ©2019Edition: 1st edDescription: 1 online resource (417 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781949036589
Subject(s): Genre/Form: Additional physical formats: Print version:: Evidence-Based Training Methods, 3rd EditionDDC classification:
  • 371.3
LOC classification:
  • HD8038.A1 C537 2022
Online resources:
Contents:
Cover -- Copyright -- Contents -- Preface: Why Evidence-Based Training Methods, Third Edition? -- Part 1: Evidence-Based Practice and Learning -- Chapter 1: Training Fads and Fables -- Chapter 2: What Is Evidence-Based Practice? -- Chapter 3: How People Learn -- Chapter 4: Active Learning -- Part 2: Evidence-Based Use of Graphics, Text, and Audio -- Chapter 5: Visualize Your Content -- Chapter 6: Learning From Animations -- Chapter 7: Explaining Visuals -- Chapter 8: Make Learning Personable -- Chapter 9: When Less Is More -- Part 3: Evidence-Based Use of Examples and Practice -- Chapter 10: Accelerate Expertise With Examples -- Chapter 11: Does Practice Make Perfect? -- Chapter 12: Feedback to Optimize Learning and Motivation -- Part 4: Evidence-Based Lessons and Games -- Chapter 13: Give Effective Explanations -- Chapter 14: Teaching Procedures -- Chapter 15: Teaching Critical Thinking WithProblem Scenarios -- Chapter 16: Digital Games for Workforce Learning -- Part 5: Evidence-Based Principles of Instruction -- Chapter 17: Evidence-Based MethodsAligned to Training Development -- Appendix: A Synopsis of Evidence-Based Instructional Methods -- References -- About the Author -- Index.
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Cover -- Copyright -- Contents -- Preface: Why Evidence-Based Training Methods, Third Edition? -- Part 1: Evidence-Based Practice and Learning -- Chapter 1: Training Fads and Fables -- Chapter 2: What Is Evidence-Based Practice? -- Chapter 3: How People Learn -- Chapter 4: Active Learning -- Part 2: Evidence-Based Use of Graphics, Text, and Audio -- Chapter 5: Visualize Your Content -- Chapter 6: Learning From Animations -- Chapter 7: Explaining Visuals -- Chapter 8: Make Learning Personable -- Chapter 9: When Less Is More -- Part 3: Evidence-Based Use of Examples and Practice -- Chapter 10: Accelerate Expertise With Examples -- Chapter 11: Does Practice Make Perfect? -- Chapter 12: Feedback to Optimize Learning and Motivation -- Part 4: Evidence-Based Lessons and Games -- Chapter 13: Give Effective Explanations -- Chapter 14: Teaching Procedures -- Chapter 15: Teaching Critical Thinking WithProblem Scenarios -- Chapter 16: Digital Games for Workforce Learning -- Part 5: Evidence-Based Principles of Instruction -- Chapter 17: Evidence-Based MethodsAligned to Training Development -- Appendix: A Synopsis of Evidence-Based Instructional Methods -- References -- About the Author -- Index.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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