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Relive : Media Art Histories.

By: Contributor(s): Material type: TextTextSeries: Leonardo SeriesPublisher: Cambridge : MIT Press, 2013Copyright date: ©2013Edition: 1st edDescription: 1 online resource (395 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780262318327
Genre/Form: Additional physical formats: Print version:: ReliveDDC classification:
  • 776
LOC classification:
  • NX456.5.N49 -- R45 2013eb
Online resources:
Contents:
Intro -- Contents -- Series Foreword -- Introduction: The New Materialism in Media Art History -- I Considering the Methods of Media Art History -- 1 From Time-Lapse to Time Collapse or From Representation to Presentation -- 2 Pre-Socratic Media Theory -- 3 Writing Media Art into (and out of) History -- 4 Viewer as Performer or Rhizomatic Archipelago of Interactive Art -- 5 Reprogramming Systems Aesthetics: A Strategic Historiography -- II Doing Media Art History: Europe -- 6 Histories of Networks and Live Meetings - Case Study: [New] Tendencies, 1961 - 1973 (1978) -- 7 The First Computer Art Show at the 1970 Venice Biennale: An Experiment or Product of the Bourgeois Culture? -- 8 Between Punched Film Stock and the First Computers: The Work of Konrad Zuse -- 9 Polish Digital Poetry: Lack of "Prehistoric" Artifacts or Missing Narrative? -- III Doing Media Art History: New Zealand and Australia -- 10 Bush Video: Toward a New Secular Electronic Notion of the Divine -- 11 Erewhon: Media, Ecology, and Utopia in the Antipodes -- 12 Media Archeological Undertakings: Toward a Cartography of Australian Video Art and New Media -- 13 Australian Video Art Histories: A Media Arts Archaeology for the Future -- IV Artificial Life from Hardware to Wetware -- 14 Let Me Hear My Body Talk, My Body Talk -- 15 The Living Effect: Autonomous Behavior in Early Electronic Media Art -- 16 Remediating Still Life, Pencils of Nature, and Fingerprints: Transhistorical Perspectives on Biotechnological Art -- 17 Relationship of Art and Technology: Edward Ihnatowicz's Philosophical Investigation on the Problem of Perception -- 18 The Cadaver, the Comatose, and the Chimera: Avatars Have No Organs -- V Imagining the Future -- 19 Re:Copying-IT-RIGHT AGAIN -- 20 Visual Digitality: Toward Another Understanding -- 21 Lifebox Immortality and How We Got There -- Contributors -- Index.
Summary: Leading historians of the media arts define a new materialist media art history, discussing temporality, geography, ephemerality, and the future.
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Intro -- Contents -- Series Foreword -- Introduction: The New Materialism in Media Art History -- I Considering the Methods of Media Art History -- 1 From Time-Lapse to Time Collapse or From Representation to Presentation -- 2 Pre-Socratic Media Theory -- 3 Writing Media Art into (and out of) History -- 4 Viewer as Performer or Rhizomatic Archipelago of Interactive Art -- 5 Reprogramming Systems Aesthetics: A Strategic Historiography -- II Doing Media Art History: Europe -- 6 Histories of Networks and Live Meetings - Case Study: [New] Tendencies, 1961 - 1973 (1978) -- 7 The First Computer Art Show at the 1970 Venice Biennale: An Experiment or Product of the Bourgeois Culture? -- 8 Between Punched Film Stock and the First Computers: The Work of Konrad Zuse -- 9 Polish Digital Poetry: Lack of "Prehistoric" Artifacts or Missing Narrative? -- III Doing Media Art History: New Zealand and Australia -- 10 Bush Video: Toward a New Secular Electronic Notion of the Divine -- 11 Erewhon: Media, Ecology, and Utopia in the Antipodes -- 12 Media Archeological Undertakings: Toward a Cartography of Australian Video Art and New Media -- 13 Australian Video Art Histories: A Media Arts Archaeology for the Future -- IV Artificial Life from Hardware to Wetware -- 14 Let Me Hear My Body Talk, My Body Talk -- 15 The Living Effect: Autonomous Behavior in Early Electronic Media Art -- 16 Remediating Still Life, Pencils of Nature, and Fingerprints: Transhistorical Perspectives on Biotechnological Art -- 17 Relationship of Art and Technology: Edward Ihnatowicz's Philosophical Investigation on the Problem of Perception -- 18 The Cadaver, the Comatose, and the Chimera: Avatars Have No Organs -- V Imagining the Future -- 19 Re:Copying-IT-RIGHT AGAIN -- 20 Visual Digitality: Toward Another Understanding -- 21 Lifebox Immortality and How We Got There -- Contributors -- Index.

Leading historians of the media arts define a new materialist media art history, discussing temporality, geography, ephemerality, and the future.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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