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Game On! : Gamification, Gameful Design, and the Rise of the Gamer Educator.

By: Material type: TextTextSeries: Tech. edu: a Hopkins Series on Education and Technology SeriesPublisher: Baltimore : Johns Hopkins University Press, 2017Copyright date: ©2017Edition: 1st edDescription: 1 online resource (217 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781421423975
Subject(s): Genre/Form: Additional physical formats: Print version:: Game On!DDC classification:
  • 378.1/7344678
LOC classification:
  • LB2395.7 .B45 2018
Online resources:
Contents:
Intro -- Contents -- Acknowledgments -- Prologue. Ashton to Apple-The Breakout Year -- 1. A Societal Imperative: The Impetus for Online Education -- 2. How Did We Get Here? The Maturation of Online Education -- 3. The Fairy Tale MOOC -- 4. The Hero's Journey -- 5. Ethical Decision Making -- 6. Dungeons and Discourse -- 7. Threat of Crime and Terrorism -- 8. Assessing Gamification: Conclusions and Implications -- 9. Catching Fire: The Model That Burned Brightest -- Captain's Epilogue -- Bibliography -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- Y -- Z.
Summary: Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.
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Intro -- Contents -- Acknowledgments -- Prologue. Ashton to Apple-The Breakout Year -- 1. A Societal Imperative: The Impetus for Online Education -- 2. How Did We Get Here? The Maturation of Online Education -- 3. The Fairy Tale MOOC -- 4. The Hero's Journey -- 5. Ethical Decision Making -- 6. Dungeons and Discourse -- 7. Threat of Crime and Terrorism -- 8. Assessing Gamification: Conclusions and Implications -- 9. Catching Fire: The Model That Burned Brightest -- Captain's Epilogue -- Bibliography -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- Y -- Z.

Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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