The Handbook of Art Therapy and Digital Technology.
Material type:
- text
- computer
- online resource
- 9781784507749
- 616.891656
- RC489.A72 .H363 2018
Intro -- The Handbook of Art Therapy and Digital Technology by Cathy Malchiodi -- Foreword by Dr Val Huet -- Foundations -- 1. Introduction to Art Therapy and Digital Technology by Cathy Malchiodi -- 2. Ethics, Digital Technology, and Social Media by Cathy Malchiodi, Donald Cutcher, and Kristin Belkofer -- 3. Interpersonal Downloading: The Relational and Creative Impacts of Technology and New Media in Therapy by Kristin Belkofer and Chris Belkofer -- 4. Your Client's Brain on Digital Technology by Cathy Malchiodi -- The Digital Toolbox-Methods and Media -- 5. New Media and Their Effects in Art Therapy by Shaun McNiff -- 6. Photo-Art Therapy by Alexander Kopytin -- 7. Therapeutic Filmmaking by J. Lauren Johnson -- 8. Digital Storytelling and Narrative Therapy by Bronwen Gray and Alan Young -- 9. A Telehealth Primer for Art Therapy by Jedediah Walls -- 10. The Animation Project by Joe Kavitski. Introduction and Conclusion by Brian Austin -- 11. There's an App for That by Cathy Malchiodi -- 12. Virtual Reality Art Therapy by Jeff Lohrius and Cathy Malchiodi -- 13. Social Networking Platforms and Social Media by Cathy Malchiodi -- Clinical and Educational Applications -- 14. Utilizing Digital Art Therapy with Hospitalized Youth by Mary K. Kometiani -- 15. Expressive Remix Therapy: Engaging Adolescents through the Use of Digital Media Art by Jeffrey Jamerson -- 16. The One Project: Therapeutic Photography with Adults by Bryce Evans -- 17. Dibaajimowin (Stories): Health Promotion through Digitalized Oral Stories by Debra Johnson-Fuller and Elizabeth Warson -- 18. Group Art Therapy and Telemedicine by Gudrun Jones, Rachel Rahman, and Martine Robson -- 19. Digital Devices as Creative Expressive Tools for Adults with Autism by Olena Darewych -- 20. Using Digital Media in Art-Based Research by Shaun McNiff.
21. Computational Art Therapy IN Art Therapy Assessment and research by Seong-in Kim -- 22. Digital Media Inclusion in Art Therapy Coursework by Natalie Carlton -- Appendix 1: General Ethical Principles for Potential Cyber Art Therapists -- Appendix 2: Sections of the Art Therapy Credentials Board (ATCB) Code of Ethics, Conduct and Disciplinary Procedures that address digital communication and social media -- Appendix 3: Samples of Electronic Transmissions Statements -- Appendix 4: Questions to Consider When Developing a Social Media Policy -- Contributors -- About the Editor -- Figures -- Figure 1.1: Image created through the online collage-creation program Polyvore -- Figure 4.1: Consulting the Oracle -- Figure 5.1: Harbour Bench -- Figure 5.2: Sailors -- Figure 5.3: Fly -- Figure 6.1: The Crab and the Blue Whale -- Figure 6.2: The Fly of the Beetle -- Figure 6.3: Drawing around a photograph taken during a trip in the natural environment -- Figures 6.4-6.9: Examples of a young woman's photographs representing her perception of herself and the world around her in response to an "environmental photographic self-portrait" assignment -- Figure 8.1: "You get skinnier and skinnier and then you die-from The Long Walk" -- Figure 8.2: "and it just made sense-those visual images"-from The Long Walk -- Figure 8.3: "so he punched me in the mouth"-from Trent's Story -- Figure 8.4: Dark days-Trent's Story -- Figure 9.1: Skip Rizzo's Bravemind -- Figure 9.2: Inside Bravemind -- Figure 9.3: Bravemind: still image -- Figure 9.4: Veteran Telehealth -- Figure 9.5: Virtual Afghanistan -- Figure 10.1: The TAP Animator's Creed -- Figure 10.2: The Animation Project-production schedule -- Figure 10.3: TAP Certificate of Completion -- Figure 11.1: Zoolee Cat in Repose. -- Figure 11.2: Finnegan Studies the #Resist Movement -- Figure 12.1: Google Cardboard.
Figure 13.1: Art Therapy + Happiness Project logo -- Figure 13.2: Decorated playing cards for online resiliency program "art swap" -- Figure 14.1: Jocelyn's collage of her family dinner -- Figure 14.2: Mike's self-portrait of hope and freedom -- Figure 15.1: African adventure word cloud -- Figure 15.2: Mask-making activity -- Figure 15.3: Beat making 1 in digital media lab (DML) -- Figure 15.4: Beat making 2 in DML -- Figure 15.5: Detailed expressive remix group model -- Figure 16.1: The Lavish Façade -- Figure 16.2: Back to One -- Figure 16.3: Lost and Looking for Direction -- Figure 19.1: Flowers -- Figure 19.2: Shapes -- Figure 19.3: Red and blue -- Figure 19.4: Mandala -- Figure 19.5: My favorite kind of day -- Figure 21.1: Color recognition and edge detection by a computer after blurring and clustering -- Figure 21.2: The architecture of an expert system -- Figure 21.3: Illustration of regressions -- Figures 21.4A and 21.4B: Evaluation results of elements by C_CREATES -- Figure 21.5: The Feedback Process -- Figure 21.6: A case study of a five-year-old boy with a psychological disorder -- Figure 21.6: SMC samples colored by people with different levels of dementia -- Figure 22.1: Collaborative Christmas tree skirt project made by residential youth clients -- Tables -- Table 6.1: Photographic materials with related artistic/creative activities that can be used in photo-art therapy -- Table 19.1: Max's digital art therapy sessions -- Table 21.1: A part of the knowledge in the expert system -- Table 21.2: Analysis of mandalas in Figure 21.6 -- Blank Page.
Digital art therapy is a rapidly growing practice. This book gives practical guidance on using digital technology with different client groups and considers potential ethical and professional issues. A wide range of methods and media are presented, including animation, therapeutic photography and the use of apps and games.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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