Augmented Reality for Developers : Build Exciting AR Applications on Mobile and Wearable Devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore.
Material type:
- text
- computer
- online resource
- 9781787288041
- 6.8
- QA76.9.A94.L566 2017
Cover -- Title Page -- Copyright -- Credits -- About the Authors -- About the Reviewer -- www.PacktPub.com -- Customer Feedback -- Table of Contents -- Preface -- Chapter 1: Augment Your World -- What is augmented reality? -- Augmented reality versus virtual reality -- How AR works -- Handheld mobile AR -- Optical eyewear AR -- Target-based AR -- 3D spatial mapping -- Developing AR with spatial mapping -- Input for wearable AR -- Other AR display techniques -- Types of AR targets -- Marker -- Coded Markers -- Images -- Multi-targets -- Text recognition -- Simple shapes -- Object recognition -- Spatial maps -- Geolocation -- Technical issues in relation to augmented reality -- Field of view -- Visual perception -- Focus -- Resolution and refresh rate -- Ergonomics -- Applications of augmented reality -- Business marketing -- Education -- Industrial training -- Retail -- Gaming -- Others -- The focus of this book -- Summary -- Chapter 2: Setting Up Your System -- Installing Unity -- Requirements -- Download and install -- Introduction to Unity -- Exploring the Unity Editor -- Objects and hierarchy -- Scene editing -- Adding a cube -- Adding a plane -- Adding a material -- Saving the scene -- Changing the Scene view -- Game development -- Material textures, lighting, and shaders -- Animation -- Physics -- Additional features -- Using Cameras in AR -- Getting and using Vuforia -- Installing Vuforia -- Downloading the Vuforia Unity package -- Importing the Vuforia Assets package -- VuforiaConfiguration setup -- License key -- Webcam -- Building a quick demo with Vuforia -- Adding AR Camera prefab to the Scene -- Adding a target image -- Adding a cube -- Getting and using ARToolkit -- Installing ARToolkit -- Importing the ARToolkit Assets package -- ARToolkit Scene setup -- Adding the AR Controller -- Adding the AR Root origin -- Adding an AR camera.
Saving the Scene -- Building a quick demo with ARToolkit -- Identifying the AR Marker -- Adding an AR Tracked Object -- Adding a cube -- Summary -- Chapter 3: Building Your App -- Identifying your platform and toolkits -- Building and running from Unity -- Targeting Android -- Installing Java Development Kit (JDK) -- About your JDK location -- Installing an Android SDK -- Installing via Android Studio -- Installing via command-line tools -- About your Android SDK root path location -- Installing USB device, debugging and connection -- Configuring Unity's external tools -- Configuring a Unity platform and player for Android -- Building and running -- Troubleshooting -- Android SDK path error -- Plugins colliding error -- Using Google ARCore for Unity -- Targeting iOS -- Having an Apple ID -- Installing Xcode -- Configuring the Unity player settings for iOS -- ARToolkit player settings -- Building and running -- Troubleshooting -- Plugins colliding error -- Recommended project settings warning -- Requires development team error -- Linker failed error -- No video feed on the iOS device -- Using Apple ARKit for Unity -- Targeting Microsoft HoloLens -- Having a Microsoft developer account -- Enabling Windows 10 Hyper-V -- Installing Visual Studio -- Installing the HoloLens emulator -- Setting up and pairing the HoloLens device for development -- Configuring Unity's external tools -- Configuring the Unity platform and player for the UWP holographic -- Build settings -- Quality settings -- Player settings - capabilities -- Player settings - other settings -- Vuforia settings for HoloLens -- Enabling extended tracking -- Adding HoloLensCamera to the Scene -- Binding the HoloLens Camera -- Building and running -- Holographic emulation within Unity -- MixedRealityToolkit for Unity -- Summary -- Chapter 4: Augmented Business Cards.
Planning your AR development -- Project objective -- AR targets -- Graphic assets -- Obtaining 3D models -- Simplifying high poly models -- Target device and development tools -- Setting up the project (Vuforia) -- Adding the image target -- Adding ImageTarget prefab to the scene -- Creating the target database -- Importing database into Unity -- Activating and running -- Enable extended tracking or not? -- What makes a good image target? -- Adding objects -- Building and running -- Understanding scale -- Real-life scale -- Virtual scale and Unity -- Target scale and object scale -- Animating the drone -- How do the blades spin? -- Adding an Idle animation -- Adding a fly animation -- Connecting the clips in the Animator Controller -- Playing, building and running -- Building for iOS devices -- Setting up the project -- Adding the image target -- Adding objects -- Build settings -- Building and running -- Building and running using Apple ARKit -- Building for HoloLens -- Setting up the project -- Adding the image target -- Adding objects -- Build settings -- Building and running -- Building with ARToolkit -- Setting up the project -- Preparing the image target -- Adding the image target -- Adding objects -- Building and running -- Summary -- Chapter 5: AR Solar System -- The project plan -- User experience -- AR targets -- Graphic assets -- Target device and development tools -- Setting up the project -- Creating our initial project -- Setting up the scene and folders -- Using a marker target -- Creating a SolarSystem container -- Building the earth -- Creating an earth -- Rotating the earth -- Adding audio -- Lighting the scene -- Adding sunlight -- Night texture -- Building an earth-moon system -- Creating the container object -- Creating the moon -- Positioning the moon -- A quick introduction to Unity C# programming -- Animating the moon orbit.
Adding the moon orbit -- Adding a global timescale -- Orbiting the sun -- Making the sun the center, not the earth -- Creating the sun -- The earth orbiting around the sun -- Tilt the earth's axis -- Adding the other planets -- Creating the planets with textures -- Adding rings to Saturn -- Switching views -- Using VuMark targets (Vuforia) -- Associating markers with planets -- Adding a master speed rate UI -- Creating a UI canvas and button -- Gametime event handlers -- Trigger input events -- Building and running -- Exporting the SolarSystem package -- Building for Android devices - Vuforia -- Building for iOS devices - Vuforia -- Building for HoloLens - Vuforia -- Building and running ARTookit -- ARToolkit markers -- Building the project for AR Toolkit -- Using 2D bar code targets (AR Toolkit) -- Markerless building and running -- Building and running iOS with ARKit -- Setting up a generic ARKit scene -- Adding SolarSystem -- Placing SolarSystem in the real world -- UI for animation speed -- Building and running HoloLens with MixedRealityToolkit -- Creating the scene -- Adding user selection of scale and time -- Summary -- Chapter 6: How to Change a Flat Tire -- The project plan -- Project objective -- User experience -- Basic mobile version -- AR mobile version -- Markerless version -- AR targets -- Graphic assets and data -- Software design patterns -- Setting up the project -- Creating the UI (view) -- Creating an Instruction Canvas -- Creating a Nav Panel -- Creating a Content panel -- Adding a title text element -- Adding a body text element -- Creating an Instructions Controller -- Wiring up the controller with the UI -- Creating an instruction data model -- InstructionStep class -- InstructionModel class -- Connecting the model with the controller and UI -- Loading data from a CSV file -- Abstracting UI elements.
Adding InstructionEvent to the controller -- Refactoring InstructionsController -- Defining InstructionElement -- Linking up the UI elements in Unity -- Adding image content -- Adding an image to the instruction Content panel -- Adding image data to the InstructionStep model -- Importing the image files into your project -- Adding video content -- Adding video to the instruction content panel -- Adding video player and render texture -- Adding video data to the InstructionStep model -- Adding a scroll view -- Summary -- Chapter 7: Augmenting the Instruction Manual -- Setting up the project for AR with Vuforia -- Switching between AR Mode -- Using user-defined targets -- Adding a user-defined target builder -- Adding an image target -- Adding a capture button -- Wire capture button to UDT capture event -- Adding visual helpers to the AR Prompt -- Adding a cursor -- Adding a registration target -- Removing the AR prompt during tracking -- Preventing poor tracking -- Integrating augmented content -- Reading the AR graphic instructions -- Creating AR UI elements -- Displaying the augmented graphic -- Making the augmented graphics -- Including the instructions panel in AR -- Using ARKit for spatial anchoring -- Setting up the project for ARKit -- Preparing the scene -- Modifying the InstructionsController -- Adding the AR mode button -- Adding the anchor mode button -- Adding the AR prompt -- Adding AR graphic content -- A Holographic instruction manual -- Setting up the project for HoloLens -- World space content canvas -- Enabling the next and previous buttons -- Adding an AR prompt -- Placement of the hologram -- Adding AR graphics content -- Summary -- Chapter 8: Room Decoration with AR -- The project plan -- User experience -- Graphic assets -- Photos -- Frames -- User interface elements -- Icon buttons -- Setting up the project and scene.
Create a new Unity project.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
There are no comments on this title.