Real-Time Rendering.
Material type:
- text
- computer
- online resource
- 9781439863824
- 006.6/773
- T385 -- .M635 2002eb
Intro -- Contents -- Preface -- Chapter 1 Introduction -- Chapter 2 The Graphics Rendering Pipeline -- Chapter 3 Transforms -- Chapter 4 Visual Appearance -- Chapter 5 Texturing -- Chapter 6 Advanced Lighting and Shading -- Chapter 7 Non- Photorealistic Rendering -- Chapter 8 Image- Based Rendering -- Chapter 9 Acceleration Algorithms -- Chapter 10 Pipeline Optimization -- Chapter 11 Polygonal Techniques -- Chapter 12 Curves and Curved Surfaces -- Chapter 13 Intersection Test Methods -- Chapter 14 Collision Detection -- Chapter 15 Graphics Hardware -- Chapter 16 The Future -- Appendix A Some Linear Algebra -- Appendix B Trigonometry -- References -- Index.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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