Virtual Reality Designs.
Material type:
- text
- computer
- online resource
- 9781000081046
- 006.8
- QA76.9.C65 .V578 2020
Cover -- Title Page -- Copyright Page -- Preface -- Table of Contents -- 1: Virtual Reality as a Tool for Behavior Analysis and Applications -- 2: Navigation in Virtual Reality -- 3: User Modeling Systems Adapted to Virtual Environments -- 4: Synthetic Perception and Decision-making for Autonomous -- 5: An Internal Model for Characters in Virtual Environments: Emotions, Moods and Personality -- 6: Pedagogical Agents as Virtual Tutors: Applications and Future Trends in Intelligent Tutoring Systems and Virtual Learning Environments -- 7: Gamification in Virtual Reality Environments for the Integration of Highly Effective Teams -- 8: Integrating Virtual Reality into Learning Objects-based Courses -- 9: Virtual Simulation of Road Traffic Based on Multi-agent Systems -- 10: The Sense of Touch as the Last Frontier in Virtual Reality Technology -- Index.
In the last two decades, several studies using Virtual Reality have been conducted to understand human behavior. The book approaches different perspectives that link human behavior to the design of virtual environments. It analyses perceptions, personal and social behavior of people in computer-mediated interactions.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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