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81.
The State of Play : Law, Games, and Virtual Worlds. by Series: Ex Machina: Law, Technology, and Society Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: New York : New York University Press, 2006Copyright date: ©2006
Online resources:
Availability: No items available.

82.
Next Generation Red Teaming. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: San Diego : Elsevier Science & Technology Books, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

83.
Gamers ... in the Library?! : The Why, What, and How of Videogame Tournaments for All Ages. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Chicago : ALA Editions, 2007Copyright date: ©2007
Online resources:
Availability: No items available.

84.
The Accessible Games Book. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: London : Jessica Kingsley Publishers, 1999Copyright date: ©1999
Online resources:
Availability: No items available.

85.
Computer Games : Learning Objectives, Cognitive Performance and Effects on Development. by Series: Computer Science, Technology and Applications
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Hauppauge : Nova Science Publishers, Incorporated, 2010Copyright date: ©2010
Online resources:
Availability: No items available.

86.
Dynamic Noncooperative Game Models for Deregulated Electricity Markets. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: New York : Nova Science Publishers, Incorporated, 2009Copyright date: ©2009
Online resources:
Availability: No items available.

87.
Psychology of Gaming. by Series: Psychology of Emotions, Motivations and Actions
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Hauppauge : Nova Science Publishers, Incorporated, 2013Copyright date: ©2013
Online resources:
Availability: No items available.

88.
At Play in Belfast : Children's Folklore and Identities in Northern Ireland. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: New Brunswick : Rutgers University Press, 2003Copyright date: ©2003
Online resources:
Availability: No items available.

89.
The Politics of Panem : Challenging Genres. by Series: Critical Literacy Teaching Series: Challenging Authors and Genres Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Rotterdam : BRILL, 2014Copyright date: ©2014
Online resources:
Availability: No items available.

90.
Learning by Playing : Video Gaming in Education. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Oxford : Oxford University Press, Incorporated, 2014Copyright date: ©2014
Online resources:
Availability: No items available.

91.
The Video Game Industry : Formation, Present State, and Future. by Series: Routledge Studies in Innovation, Organizations and Technology Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Oxford : Taylor & Francis Group, 2012Copyright date: ©2012
Online resources:
Availability: No items available.

92.
Ethics in the Virtual World : The Morality and Psychology of Gaming. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Oxford : Taylor & Francis Group, 2014Copyright date: ©2013
Online resources:
Availability: No items available.

93.
Space Time Play : Computer Games, Architecture and Urbanism : The Next Level. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Basel : Walter de Gruyter GmbH, 2007Copyright date: ©2007
Online resources:
Availability: No items available.

94.
Existence of Value in Differential Games. by Series: Memoirs of the American Mathematical Society
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Providence : American Mathematical Society, 1972Copyright date: ©1972
Online resources:
Availability: No items available.

95.
Ergodicity, Stabilization, and Singular Perturbations for Bellman-Isaacs Equations. by Series: Memoirs of the American Mathematical Society
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Providence : American Mathematical Society, 2010Copyright date: ©2010
Online resources:
Availability: No items available.

96.
Making Virtual Worlds : Linden Lab and Second Life. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Ithaca : Cornell University Press, 2009Copyright date: ©2010
Online resources:
Availability: No items available.

97.
Stealing Cars : Technology and Society from the Model T to the Gran Torino. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Baltimore : Johns Hopkins University Press, 2014Copyright date: ©2014
Online resources:
Availability: No items available.

98.
Postsecondary Play : The Role of Games and Social Media in Higher Education. by Series: Tech. edu: a Hopkins Series on Education and Technology Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Baltimore : Johns Hopkins University Press, 2014Copyright date: ©2014
Online resources:
Availability: No items available.

99.
Unit Operations : An Approach to Videogame Criticism. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2006Copyright date: ©2008
Online resources:
Availability: No items available.

100.
Play Between Worlds : Exploring Online Game Culture. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2006Copyright date: ©2009
Online resources:
Availability: No items available.

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