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61.
Libgdx Cross-Platform Game Development Cookbook : Harness LibGDX to Create Cross-Platform 2D Games with More Than 75 Practical Recipes Covering Everything from AI to Building LibGDX Bitmap Fonts.
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, Limited, 2014Copyright date: ©2014
Online resources:
Availability: No items available.

62.
Playing to Win : Sports, Video Games, and the Culture of Play. by Series: Digital Game Studies
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bloomington : Indiana University Press, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

63.
Videogames and Education. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Oxford : Taylor & Francis Group, 2008Copyright date: ©2008
Online resources:
Availability: No items available.

64.
Learning Construct 2 : Design and Create Your Own Engaging, Extensible, and Addictive Game Using Construct 2. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, Limited, 2014Copyright date: ©2014
Online resources:
Availability: No items available.

65.
Gaming at the Edge : Sexuality and Gender at the Margins of Gamer Culture. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Minneapolis : University of Minnesota Press, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

66.
Cocos2D Game Development Essentials : For New Users - a Quickstart Guide to Bringing Your Mobile Game Ideas to Life with Cocos2D. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, Limited, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

67.
Mpeg-V : Bridging the Virtual and Real World. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: San Diego : Elsevier Science & Technology, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

68.
Play, Performance, and Identity : How Institutions Structure Ludic Spaces. by Series: Routledge Advances in Theatre and Performance Studies
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Oxford : Taylor & Francis Group, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

69.
Playful Identities : The Ludification of Digital Media Cultures. by Series: MediaMatters Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Amsterdam : Amsterdam University Press, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

70.
Games vs. Story? Erzählstrategien in Computerspielen. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Hamburg : Diplomica Verlag, 2014Copyright date: ©2015
Online resources:
Availability: No items available.

71.
Virtual Reality : Concepts and Technologies. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Milton : Taylor & Francis Group, 2011Copyright date: ©2011
Online resources:
Availability: No items available.

72.
The Sporting Life : Victorian Sports and Games. by Series: Victorian Life and Times Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: New York : Bloomsbury Publishing USA, 2010Copyright date: ©2010
Online resources:
Availability: No items available.

73.
Jeux de Balle et de Ballon : Football, Paume, Lawn-Tennis. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Namur : Ligaran Éditions, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

74.
The 1900 Olympic Games : Results for All Competitors in All Events, with Commentary. by Series: History of the Early Olympics Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Jefferson : McFarland & Company, Incorporated Publishers, 2009Copyright date: ©2009
Online resources:
Availability: No items available.

75.
The 1904 Olympic Games : Results for All Competitors in All Events, with Commentary. by Series: History of the Early Olympics Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Jefferson : McFarland & Company, Incorporated Publishers, 2009Copyright date: ©2009
Online resources:
Availability: No items available.

76.
The 1920 Olympic Games : Results for All Competitors in All Events, with Commentary. by Series: History of the Early Olympics Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Jefferson : McFarland & Company, Incorporated Publishers, 2009Copyright date: ©2009
Online resources:
Availability: No items available.

77.
Game It Up! : Using Gamification to Incentivize Your Library. by Series: Library Technology Essentials Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Blue Ridge Summit : Rowman & Littlefield Publishers, Incorporated, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

78.
Adventures in Reasoning : Communal Inquiry Through Fantasy Role-Play. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Blue Ridge Summit : Rowman & Littlefield Publishers, Incorporated, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

79.
Blueprints Visual Scripting for Unreal Engine : Build Professional 3D Games with Unreal Engine 4's Visual Scripting System. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, Limited, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

80.
Thinking about Video Games : Interviews with the Experts. by Series: Digital Game Studies
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bloomington : Indiana University Press, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

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