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21.
Three Seconds in Munich : The Controversial 1972 Olympic Basketball Final. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Lincoln : University of Nebraska Press, 2019Copyright date: ©2019
Online resources:
Availability: No items available.

22.
Power Up Your Classroom : Reimagine Learning Through Gameplay. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: La Vergne : International Society for Technology in Education, 2019Copyright date: ©2019
Online resources:
Availability: No items available.

23.
Foregrounding Play : An Interdisciplinary Dialogue on Video Games and Learning Abstract. by Series: Information and Learning Sciences Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bradford, West Yorkshire : Emerald Publishing Limited, 2019Copyright date: ©2019
Online resources:
Availability: No items available.

24.
Ancient Roman Sports, A-Z : Athletes, Venues, Events and Terms. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Jefferson : McFarland & Company, Incorporated Publishers, 2019Copyright date: ©2019
Online resources:
Availability: No items available.

25.
Playing with Teaching : Considerations for Implementing Gaming Literacies in the Classroom. by Series: Gaming Ecologies and Pedagogies Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boston : BRILL, 2020Copyright date: ©2020
Online resources:
Availability: No items available.

26.
The Economics of Online Gaming : A Player's Introduction to Economic Thinking. by Series: Studien Zum Physik- und Chemielernen Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: New York : Business Expert Press, 2020Copyright date: ©2020
Online resources:
Availability: No items available.

27.
Education, Retirement and Career Transitions for 'Black' Ex-Professional Footballers : 'from Being Idolised to Stacking Shelves'. by Series: Emerald Points Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bingley : Emerald Publishing Limited, 2020Copyright date: ©2020
Online resources:
Availability: No items available.

28.
The Multiplayer Classroom : Designing Coursework As a Game. by
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Milton : Taylor & Francis Group, 2020Copyright date: ©2020
Online resources:
Availability: No items available.

29.
The Paradox of Transgression in Games. by Series: Routledge Advances in Game Studies
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Oxford : Taylor & Francis Group, 2020Copyright date: ©2020
Online resources:
Availability: No items available.

30.
Game Science in Hybrid Learning Spaces. by Series: Digital Games, Simulations, and Play in Learning Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Oxford : Taylor & Francis Group, 2020Copyright date: ©2020
Online resources:
Availability: No items available.

31.
Cooperative Gaming : Diversity in the Games Industry and How to Cultivate Inclusion. by Series: Error Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Milton : Taylor & Francis Group, 2020Copyright date: ©2021
Online resources:
Availability: No items available.

32.
Studying Gaming Literacies : Theories to Inform Classroom Practice. by Series: Gaming Ecologies and Pedagogies Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boston : BRILL, 2020Copyright date: ©2020
Online resources:
Availability: No items available.

33.
Independent Videogames : Cultures, Networks, Techniques and Politics. by Series: Routledge Advances in Game Studies
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Oxford : Taylor & Francis Group, 2020Copyright date: ©2021
Online resources:
Availability: No items available.

34.
Can You Beat Churchill? : Teaching History Through Simulations. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Ithaca : Cornell University Press, 2021Copyright date: ©2021
Online resources:
Availability: No items available.

35.
Creating Games with Unreal Engine, Substance Painter, and Maya : Models, Textures, Animation, and Blueprint. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Milton : Taylor & Francis Group, 2020Copyright date: ©2021
Online resources:
Availability: No items available.

36.
Manifest Destiny 2. 0 : Genre Trouble in Game Worlds. by Series: Postwestern Horizons Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Lincoln : University of Nebraska Press, 2021Copyright date: ©2021
Online resources:
Availability: No items available.

37.
The Socializing Voyage of the Video Game Player : Growing-up with playing The Sims®. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Brno : Masarykova univerzita, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

38.
New Ways in Teaching with Games. by Series: New Ways
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Chicago : TESOL Press, 2020Copyright date: ©2020
Online resources:
Availability: No items available.

39.
La Simulación Como Estrategia Educativa : Propuesta Adaptada para el Medio Físico y Virtual. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Madrid : Dykinson, S.L., 2021Copyright date: ©2021
Online resources:
Availability: No items available.

40.
Playing Games in the School Library : Developing Game-Based Lessons and Using Gamification Concepts. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: London : Facet Publishing, 2021Copyright date: ©2021
Online resources:
Availability: No items available.

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