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121.
The Ringtone Dialectic : Economy and Cultural Form. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2013Copyright date: ©2013
Online resources:
Availability: No items available.

122.
The Well-Played Game : A Player's Philosophy. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2013Copyright date: ©2013
Online resources:
Availability: No items available.

123.
Beyond Choices : The Design of Ethical Gameplay. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2013Copyright date: ©2013
Online resources:
Availability: No items available.

124.
Connected Play : Tweens in a Virtual World. by Series: The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2013Copyright date: ©2013
Online resources:
Availability: No items available.

125.
Gameworld Interfaces. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2013Copyright date: ©2014
Online resources:
Availability: No items available.

126.
Game After : A Cultural Study of Video Game Afterlife. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2014Copyright date: ©2014
Online resources:
Availability: No items available.

127.
Making Democracy Fun : How Game Design Can Empower Citizens and Transform Politics. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2014Copyright date: ©2014
Online resources:
Availability: No items available.

128.
Literary Gaming. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2014Copyright date: ©2014
Online resources:
Availability: No items available.

129.
Gaming the System : Designing with Gamestar Mechanic. by Series: The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2014Copyright date: ©2014
Online resources:
Availability: No items available.

130.
The Gameful World : Approaches, Issues, Applications. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2015Copyright date: ©2014
Online resources:
Availability: No items available.

131.
Works of Game : On the Aesthetics of Games and Art. by Series: Playful Thinking Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

132.
The Aesthetic of Play. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2015Copyright date: ©2015
Online resources:
Availability: No items available.

133.
Rise of Games and High Performance Computing for Modeling and Simulation. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Washington : National Academies Press, 2010Copyright date: ©2010
Online resources:
Availability: No items available.

134.
Flash 5 Cartoons & Games F/X & Design. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Phoenix : Paraglyph Press, 2001Copyright date: ©2001
Online resources:
Availability: No items available.

135.
Theory of Fun for Game Design. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Scottsdale : Paraglyph, Incorporated, 2004Copyright date: ©2005
Online resources:
Availability: No items available.

136.
Games Language People Play. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Toronto : Pippin Publishing, 2009Copyright date: ©2009
Online resources:
Availability: No items available.

137.
Voices of Play : Miskitu Children's Speech and Song on the Atlantic Coast of Nicaragua. by Series: First Peoples: New Directions in Indigenous Studies
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Tucson : University of Arizona Press, 2013Copyright date: ©2013
Online resources:
Availability: No items available.

138.
Before the Crash : Early Video Game History. by Series: Contemporary Approaches to Film and Media Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Detroit : Wayne State University Press, 2012Copyright date: ©2012
Online resources:
Availability: No items available.

139.
The Proteus Paradox : How Online Games and Virtual Worlds Change Us--And How They Don't. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: New Haven : Yale University Press, 2014Copyright date: ©2014
Online resources:
Availability: No items available.

140.
Speech Play and Verbal Art. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Austin : University of Texas Press, 2002Copyright date: ©2002
Online resources:
Availability: No items available.

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