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101.
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102.
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103.
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104.
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Digital Culture, Play, and Identity : A World of Warcraft® Reader. by
- Corneliussen, Hilde G
- Rettberg, Jill Walker
- Rettberg, Scott
- MacCallum-Stewart, Esther
- Langer, Jessica
- Aarseth, Espen
- Krzywinska, Tanya
- Klastrup, Lisbeth
- Taylor, T. L
- Mortensen, Torill Elvira
Series: The MIT Press Series
Edition: 1st ed.
Material type: Text; Format:
available online
; Literary form:
Not fiction
Publisher: Cambridge : MIT Press, 2008Copyright date: ©2008
Availability: No items available.
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105.
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106.
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107.
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The Ethics of Computer Games. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text; Format:
available online
; Literary form:
Not fiction
Publisher: Cambridge : MIT Press, 2009Copyright date: ©2009
Availability: No items available.
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111.
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112.
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113.
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Korea's Online Gaming Empire. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text; Format:
available online
; Literary form:
Not fiction
Publisher: Cambridge : MIT Press, 2010Copyright date: ©2010
Availability: No items available.
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114.
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119.
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120.
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Uncertainty in Games. by Series: Playful Thinking Series
Edition: 1st ed.
Material type: Text; Format:
available online
; Literary form:
Not fiction
Publisher: Cambridge : MIT Press, 2013Copyright date: ©2013
Availability: No items available.
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