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101.
Cheating : Gaining Advantage in Videogames. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2007Copyright date: ©2008
Online resources:
Availability: No items available.

102.
Persuasive Games : The Expressive Power of Videogames. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2007Copyright date: ©2007
Online resources:
Availability: No items available.

103.
Augmented Learning : Research and Design of Mobile Educational Games. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2008Copyright date: ©2008
Online resources:
Availability: No items available.

104.
Digital Culture, Play, and Identity : A World of Warcraft® Reader. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2008Copyright date: ©2008
Online resources:
Availability: No items available.

105.
Video Game Spaces : Image, Play, and Structure in 3D Worlds. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2008Copyright date: ©2008
Online resources:
Availability: No items available.

106.
Racing the Beam : The Atari Video Computer System. by Series: Platform Studies
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2009Copyright date: ©2009
Online resources:
Availability: No items available.

107.
The Ethics of Computer Games. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2009Copyright date: ©2009
Online resources:
Availability: No items available.

108.
Chess Metaphors : Artificial Intelligence and the Human Mind. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2009Copyright date: ©2009
Online resources:
Availability: No items available.

109.
Critical Play : Radical Game Design. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2009Copyright date: ©2009
Online resources:
Availability: No items available.

110.
Communities of Play : Emergent Cultures in Multiplayer Games and Virtual Worlds. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2009Copyright date: ©2009
Online resources:
Availability: No items available.

111.
A Casual Revolution : Reinventing Video Games and Their Players. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2009Copyright date: ©2010
Online resources:
Availability: No items available.

112.
The Warcraft Civilization : Social Science in a Virtual World. by
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2010Copyright date: ©2010
Online resources:
Availability: No items available.

113.
Korea's Online Gaming Empire. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2010Copyright date: ©2010
Online resources:
Availability: No items available.

114.
Newsgames : Journalism at Play. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2010Copyright date: ©2010
Online resources:
Availability: No items available.

115.
Expressive Processing : Digital Fictions, Computer Games, and Software Studies. by Series: Software Studies
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2009Copyright date: ©2009
Online resources:
Availability: No items available.

116.
Codename Revolution : The Nintendo Wii Platform. by Series: Platform Studies
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2012Copyright date: ©2012
Online resources:
Availability: No items available.

117.
War Games : A History of War on Paper. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2012Copyright date: ©2012
Online resources:
Availability: No items available.

118.
Raising the Stakes : E-Sports and the Professionalization of Computer Gaming. by Series: The MIT Press Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2012Copyright date: ©2012
Online resources:
Availability: No items available.

119.
The Art of Failure : An Essay on the Pain of Playing Video Games. by Series: Playful Thinking Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2013Copyright date: ©2013
Online resources:
Availability: No items available.

120.
Uncertainty in Games. by Series: Playful Thinking Series
Edition: 1st ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : MIT Press, 2013Copyright date: ©2013
Online resources:
Availability: No items available.

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