Upton, Brian.
The Aesthetic of Play.
- 1st ed.
- 1 online resource (335 pages)
- The MIT Press Series .
- The MIT Press Series .
Intro -- Contents -- Acknowledgments -- Introduction -- I Games -- 1 Defining Play -- 2 Interactivity -- 3 Play Spaces -- 4 Heuristics -- 5 Anticipation -- 6 Mastery -- II Minds -- 7 Understanding -- 8 Epistemology -- 9 Neurons -- 10 Signs -- III Stories -- 11 Playing without Winning -- 12 Performance -- 13 Narrative Play -- 14 Narrative Structure -- 15 Play and Meaning -- 16 Critical Play -- Bibliography -- Index.
A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.
9780262324205
Games - Rules - Psychological aspects.
Electronic books.
793.01