Upton, Brian.

The Aesthetic of Play. - 1st ed. - 1 online resource (335 pages) - The MIT Press Series . - The MIT Press Series .

Intro -- Contents -- Acknowledgments -- Introduction -- I Games -- 1 Defining Play -- 2 Interactivity -- 3 Play Spaces -- 4 Heuristics -- 5 Anticipation -- 6 Mastery -- II Minds -- 7 Understanding -- 8 Epistemology -- 9 Neurons -- 10 Signs -- III Stories -- 11 Playing without Winning -- 12 Performance -- 13 Narrative Play -- 14 Narrative Structure -- 15 Play and Meaning -- 16 Critical Play -- Bibliography -- Index.

A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.

9780262324205


Games - Rules - Psychological aspects.


Electronic books.

793.01