TY - BOOK AU - Bogost,Ian TI - Persuasive Games: The Expressive Power of Videogames T2 - The MIT Press Series SN - 9780262268912 AV - GV1469.34.S52B64 200 U1 - 794.8 PY - 2007/// CY - Cambridge PB - MIT Press KW - Video games - Social aspects KW - Electronic books N1 - Intro -- Contents -- Preface -- 1 Procedural Rhetoric -- Politics -- 2 Political Processes -- 3 Ideological Frames -- 4 Digital Democracy -- Advertising -- 5 Advertising Logic -- 6 Licensing and Product Placement -- 7 Advergames -- Learning -- 8 Procedural Literacy -- 9 Values and Aspirations -- 10 Exercise -- 11 Purposes of Persuasion -- Notes -- Bibliography -- Index N2 - An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties UR - https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3338706 ER -