Bogost, Ian.
Persuasive Games : The Expressive Power of Videogames.
- 1st ed.
- 1 online resource (463 pages)
- The MIT Press Series .
- The MIT Press Series .
Intro -- Contents -- Preface -- 1 Procedural Rhetoric -- Politics -- 2 Political Processes -- 3 Ideological Frames -- 4 Digital Democracy -- Advertising -- 5 Advertising Logic -- 6 Licensing and Product Placement -- 7 Advergames -- Learning -- 8 Procedural Literacy -- 9 Values and Aspirations -- 10 Exercise -- 11 Purposes of Persuasion -- Notes -- Bibliography -- Index.
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.
ISBN: 9780262268912
Subjects--Topical Terms: Video games - Social aspects.
Index Terms--Genre/Form: Electronic books.
LC Class. No.: GV1469.34.S52B64 200
Dewey Class. No.: 794.8