Bogost, Ian.

Persuasive Games : The Expressive Power of Videogames. - 1st ed. - 1 online resource (463 pages) - The MIT Press Series . - The MIT Press Series .

Intro -- Contents -- Preface -- 1 Procedural Rhetoric -- Politics -- 2 Political Processes -- 3 Ideological Frames -- 4 Digital Democracy -- Advertising -- 5 Advertising Logic -- 6 Licensing and Product Placement -- 7 Advergames -- Learning -- 8 Procedural Literacy -- 9 Values and Aspirations -- 10 Exercise -- 11 Purposes of Persuasion -- Notes -- Bibliography -- Index.

An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.

9780262268912


Video games - Social aspects.


Electronic books.

GV1469.34.S52B64 200

794.8