TY - BOOK AU - Consalvo,Mia TI - Cheating: Gaining Advantage in Videogames T2 - The MIT Press Series SN - 9780262270748 AV - GV1469.34.C67C66 200 U1 - 794.8 PY - 2007/// CY - Cambridge PB - MIT Press KW - Cheating at video games KW - Video games industry -- Corrupt practices KW - Video games -- Moral and ethical aspects KW - Electronic books N1 - Intro -- Contents -- Acknowledgments -- Introduction TO CHEAT OR NOT TO CHEAT: IS THAT EVEN THE QUESTION? -- Part I A Cultural History of Cheating in Games -- 1 CREATING THE MARKET: EASTER EGGS AND SECRET AGENTS -- 2 GUIDANCE GOES INDEPENDENT: THE RISE OF STRATEGY GUIDE PUBLISHERS -- 3 GENIES, SHARKS, AND CHIPS: THE TECHNOLOGICAL SIDE TO CHEATING -- Part II Game Players -- 4 GAINING ADVANTAGE: HOW VIDEOGAME PLAYERS DEFINE AND NEGOTIATE CHEATING -- 5 THE CHEATERS -- 6 BUSTING PUNKS AND POLICING PLAYERS: THE ANTICHEATING INDUSTRY -- 7 A MAGE'S CHRONICLE: CHEATING AND LIFE IN VANA'DIEL -- Part III Capital and Game Ethics -- 8 CAPITALIZING ON PARATEXTS: GAMEPLAY, ETHICS, AND EVERYDAY LIFE -- Notes -- References -- Index N2 - A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry UR - https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3338705 ER -