Gordon, Rachel Singer.

Information Tomorrow : Reflections on Technology and the Future of Public and Academic Libraries. - 1st ed. - 1 online resource (281 pages)

Cover -- Title Page -- Contents -- Foreword -- Preface -- Part 1: Formats and Functions -- Chapter 1: The Mobile Age -- The Handheld Market -- The Tools -- The Mobile Optimized Web -- Mobile Access to the Catalog -- Ready Reference Content On the Go -- Point of Need Answers -- Mobile Ebooks -- The Aggregators Go Mobile -- SMS Text and Alerts -- Communicating with Your Mobile Patrons -- Smartphones Services -- Audio Content in Your Hand -- Video on the Move -- Handheld Devices to Help Library Staff -- On the Verge -- Always On -- Recommended Reading -- Chapter 2: The Future of FLOSS in Libraries -- A Brief History of FLOSS -- FLOSS in Libraries -- Library-Specific FLOSS -- How FLOSS Succeeds -- Getting Started with FLOSS -- The Future of FLOSS in Libraries -- Shifting Markets -- Opportunities for Collaboration -- Easier Searching Then, Easier Software Now -- Grinding Down the Library Software Marketplace -- Carnegie Library, FLOSS Library -- Chapter 3: Mouse Bites Cat: Taking Back the 21st-Century ILS -- The Balance of Power -- The Sphere of Influence -- Technical Complacency -- Rights and Relationships -- APIs -- Inside the Box -- Serve Yourself -- Security -- The Wind of Change -- Chapter 4: Six Years Too Late: Chasing Our Destiny in the Electronic Publishing Age -- Jackie Collins vs. Journal of American History -- Some Are Bigger Than Others -- Flashing Across the Screens -- Publishers' Next Top Model -- When It All Falls Apart -- Best Things in Life Aren't Free -- Business In vs. Business Out -- Options, Options, Options -- Service, Please -- Destiny Manifest -- Chapter 5: Academic Librariesas Scholarly Publishers -- Fuel for Change -- Technology -- Experiments -- Why Should Libraries Be Publishers? -- Brave New Open-Access World -- Part 2: Change and Challenges -- Chapter 6: Game On! Meeting the Needs of Gamers in the Library. What Are Games Good For? -- Gaming in Libraries -- Get in the Game -- Reader's Advisory for Gamers -- Guides, Not Bosses -- Become a Technogeek -- Bend Over Backward -- Pay Attention -- Play! -- Collections -- Here to Stay -- Chapter 7: Thriving in the Age of Google -- What Can Google Do? -- What Can't Google Do? -- So Where Does That Leave Libraries? -- Chapter 8: Libraries and the Read/Write Web -- A New Landscape -- Enter the Read/Write Web -- Express Yourself -- What Does the Read/Write Web Let Us Do? -- Tools of the Read/Write Web -- Blogs -- Podcasts -- RSS -- Wikis -- Instant Messaging -- Spaces and Places of the Read/Write Web -- Blocking Social Sites? -- Learning 2.0 -- The User as Content Creator -- Chapter 9: Libraries and Privacy -- Privacy and Its Constitutional Antecedents -- Privacy and Federal Statutes and Protections -- Privacy, Libraries, and Issues of National Security -- Privacy in the Library -- State Library Privacy Statutes -- Privacy and the American Library Association -- Library Privacy Policy -- Privacy and Key Library Services -- Integrated Library Systems (ILS) -- Internet Access in the Library -- Recommended Reading -- Chapter 10: An Experience to Remember: Building Positive Experiences on Library Web Sites -- Three Paths to Experience -- Experience Economy -- Interaction Design -- Experience Architect -- Using These Ideas on Your Library's Web Site -- Focus on Users -- Focus on Your Staff -- Save the Customer an Extra Step -- Find Trigger Points -- Map a Journey -- Be Seamless and Focused -- Theme an Experience -- Experience and the Future -- Get Ready, Get Set … -- Part 3: 2.0-and Beyond -- Chapter 11: Library 2.0 -- What Is Library 2.0? -- Re-examining Services -- Physical Spaces -- Programming -- Policy -- Technology -- Radical Trust -- The User Is Not Broken. Chapter 12: Get a Second Life! Libraries in Virtual Worlds -- Virtual Worlds vs. Gaming -- What Is Second Life? -- Starting the Second Life Library -- Why Libraries Should Be Involved in Virtual Worlds -- How We Expect to Expand Our Role -- Collections in Second Life -- Educators in Second Life -- Shifty Thoughts About the Future of Libraries in Virtual Worlds -- Chapter 13: Librarianship + Technology + Instructional Design = Blended Librarian -- A Brief History -- Blended Librarian's Manifesto -- Applying Blended Librarianship in Teaching and Learning -- Courseware: Facilitating Collaboration in the Virtual Classroom -- LTAs: Helping Faculty Save Time on Task -- Digital Learning Materials: Enhancing Student Learning -- Creating Community: Learning Opportunities for Blended Librarians -- Beyond Multitasking -- Chapter 14: Training Librarians for the Future: Integrating Technology into LIS Education -- Technology in Today's Libraries -- LIS Education in a Changing Tech Landscape -- Ideas and Examples -- Integration,Translation, and Change -- Chapter 15: Technophobia, Technostress, and Technorealism -- Where I'm Typing From -- What Is It? -- The Information "Don't Care" and Others -- Technostress Is Other People -- So Much Technostress, So Close to Home -- Technostress in Libraries, a Management Issue -- What We Talk About When We Talk About Technostress -- Jessamyn's Technostress Talking Points -- What's Next? -- Chapter 16: Reading Tea Leaves: One Past, Many Futures -- Appendix: Web Sites -- About the Contributors -- About the Editor -- Index.

9781573878999


Public libraries -- Information technology.
Academic libraries -- Information technology.
Libraries and the Internet.
Libraries and electronic publishing.
Library users -- Effect of technological innovations on.
Public libraries -- Forecasting.
Academic libraries -- Forecasting.


Electronic books.

Z678.9 -- .I534 2007eb

020.285/4678