TY - BOOK AU - Malaby,Thomas TI - Making Virtual Worlds: Linden Lab and Second Life SN - 9780801458996 AV - GV1469 U1 - 794.8 PY - 2009/// CY - Ithaca PB - Cornell University Press KW - Linden Lab (Firm) KW - Second Life (Game) -- Social aspects KW - Shared virtual environments -- Case studies KW - Computer games -- Design -- Social aspects -- Case studies KW - Business anthropology -- California -- San Francisco -- Case studies KW - Corporate culture -- California -- San Francisco -- Case studies KW - Electronic books N1 - Intro -- Contents -- Acknowledgments -- Introduction: A Developer's-Eye View -- 1. The Product: Second Life, Capital, and the Possibility of Failure in a Virtual World -- 2. Tools of the Gods -- 3. Knowing the Gamer from the Game -- 4. The Birth of the Cool -- 5. Precarious Authority -- Appendix A: The Tao of Linden -- Appendix B: The Mission of Linden Lab -- Notes -- Bibliography -- Index N2 - Malaby shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion UR - https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3137945 ER -