Making Virtual Worlds : Linden Lab and Second Life.
- 1st ed.
- 1 online resource (179 pages)
Intro -- Contents -- Acknowledgments -- Introduction: A Developer's-Eye View -- 1. The Product: Second Life, Capital, and the Possibility of Failure in a Virtual World -- 2. Tools of the Gods -- 3. Knowing the Gamer from the Game -- 4. The Birth of the Cool -- 5. Precarious Authority -- Appendix A: The Tao of Linden -- Appendix B: The Mission of Linden Lab -- Notes -- Bibliography -- Index.
Malaby shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion.
9780801458996
Linden Lab (Firm). Second Life (Game) -- Social aspects. Shared virtual environments -- Case studies. Computer games -- Design -- Social aspects -- Case studies. Business anthropology -- California -- San Francisco -- Case studies. Corporate culture -- California -- San Francisco -- Case studies.