TY - BOOK AU - von Borries,Friedrich AU - Walz,Steffen P. AU - Böttger,Matthias TI - Space Time Play: Computer Games, Architecture and Urbanism : The Next Level SN - 9783764384159 AV - QA76.76.C672 -- S63 2007eb U1 - 720.1 PY - 2007/// CY - Basel PB - Walter de Gruyter GmbH KW - Computer games KW - Computer games -- Design KW - Electronic books N1 - Intro -- TABLE OF CONTENTS -- WHY SHOULD AN ARCHITECT CARE ABOUT COMPUTER GAMES? -- AND WHAT CAN A GAME DESIGNER TAKE FROM ARCHITECTURE? -- THE ARCHITECTURE OF COMPUTER AND VIDEO GAMES -- 1 A SHORT SPACE-TIME HISTORY OF INTERACTIVE ENTERTAINMENT -- MAKE BELIEVE URBANISM -- 2 THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS -- UBIQUITOUS GAMES -- 3 ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES -- SERIOUS FUN -- 4 UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING -- FAITES VOS JEUX -- 5 GAMES BETWEEN UTOPIA AND DYSTOPIA -- AUTHOR BIOGRAPHIES & -- IMAGE COPYRIGHTS -- LET'S PLAY! UR - https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3063690 ER -