Haines, Eric.

Real-Time Rendering. - 1st ed. - 1 online resource (882 pages)

Intro -- Contents -- Preface -- Chapter 1 Introduction -- Chapter 2 The Graphics Rendering Pipeline -- Chapter 3 Transforms -- Chapter 4 Visual Appearance -- Chapter 5 Texturing -- Chapter 6 Advanced Lighting and Shading -- Chapter 7 Non- Photorealistic Rendering -- Chapter 8 Image- Based Rendering -- Chapter 9 Acceleration Algorithms -- Chapter 10 Pipeline Optimization -- Chapter 11 Polygonal Techniques -- Chapter 12 Curves and Curved Surfaces -- Chapter 13 Intersection Test Methods -- Chapter 14 Collision Detection -- Chapter 15 Graphics Hardware -- Chapter 16 The Future -- Appendix A Some Linear Algebra -- Appendix B Trigonometry -- References -- Index.

9781439863824


Computer graphics.
Real-time data processing.


Electronic books.

T385 -- .M635 2002eb

006.6/773