TY - BOOK AU - Folmar,David AU - Kroski,Ellyssa TI - Game It Up!: Using Gamification to Incentivize Your Library T2 - Library Technology Essentials Series SN - 9781442253360 AV - Z716.4 .F65 2015 U1 - 021.2 PY - 2015/// CY - Blue Ridge Summit PB - Rowman & Littlefield Publishers, Incorporated KW - Game theory KW - Games -- Design and construction KW - Games -- Social aspects KW - Incentive (Psychology) KW - Libraries -- Marketing KW - Libraries -- Social aspects KW - Libraries and community KW - Library orientation KW - Electronic books N1 - Intro -- Contents -- Series Editor's Foreword -- Preface -- Acknowledgments -- 1 An Introduction to Gamification -- 2 Getting Started with Gamification -- 3 Tools and Applications -- 4 Case Studies -- 5 Step-by-Step Library Projects for Gamification -- 6 Tips and Tricks -- 7 Future Trends -- Recommended Readings and Resources -- Index -- About the Author N2 - Discover how you can utilize game design techniques to involve patrons and motivate staff in your library. This practical primer will walk you through how to incorporate game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how you can gamify the library experience UR - https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=2094957 ER -