Play, Performance, and Identity : How Institutions Structure Ludic Spaces.
- 1st ed.
- 1 online resource (193 pages)
- Routledge Advances in Theatre and Performance Studies .
- Routledge Advances in Theatre and Performance Studies .
Cover -- Half Title -- Title Page -- Copyright Page -- Contents -- Acknowledgments -- 1 Introduction: Play Matters -- 2 Warriors, Wizards, and Clerics: Heroric Identity Construction in Live Action Role Playing Games -- 3 Homo Ludens and the Sharks: Structuring Alternative Realities while Shark Cage Diving in South Africa -- 4 Playfully Empowering: Stunt Runners and Momentary Performance -- 5 The Future of Family Play at Epcot -- 6 Mormons Think They Should Dance -- 7 All the Dungeon's a Stage: The Lived Experiences of Commercial BDSM Players -- 8 Cheering is Tied to Eating: Consumption and Excess in Immersive, Role-Specific Dinner Theatre Spaces -- 9 Becoming Batman: Cosplay, Performance, and Ludic Transformation at Comic-Con -- 10 Plaza Indonesia: Performing Modernity in a Shopping Mall -- 11 Britpicking as Cultural Policing in Fanfiction -- 12 Dramatic Manipulations: Conflict, Empathy, and Identity in World of Warcraft -- 13 Afterword: Who are You? -- Editors -- Contributors -- References -- Index.
This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporations, non-profit organizations, government agencies, religious organizations, and non-governmental organizations (NGOs). Scholars of performance studies, leisure studies, media studies and sociology will find this book an essential reference when studying facets of play.
9781317703242
Play -- Social aspects. Games -- Social aspects. Fantasy games -- Social aspects. Role playing -- Social aspects. Identity (Psychology).