TY - BOOK AU - Shaw,Adrienne TI - Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture SN - 9781452943459 AV - GV1469.17.S63 S53 2 U1 - 794.8 PY - 2015/// CY - Minneapolis PB - University of Minnesota Press KW - Video games -- Social aspects KW - Electronic games -- Social aspects KW - Gender identity KW - Sex role KW - Sex KW - Electronic books N1 - Cover -- Contents -- Preface -- Introduction. Clichés versus Women: Moving beyond Sexy Sidekicks and Damsels in Distress -- 1 From Custer's Revenge and Mario to Fable and Fallout: Race, Gender, and Sexuality in Digital Games -- 2 Does Anyone Really Identify with Lara Croft? Unpacking Identification in Video Games -- 3 He Could Be a Bunny Rabbit for All I Care! How We Connect with Characters and Avatars -- 4 When and Why Representation Matters to Players: Realism versus Escapism -- Conclusion: A Future Free of Dickwolves -- Acknowledgments -- Notes -- Gameography -- Bibliography -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z UR - https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=1912575 ER -