TY - BOOK AU - Felicia,Patrick TI - Game-Based Learning: Challenges and Opportunities SN - 9781443862431 AV - LB1029.G3 -- .G364 2014eb U1 - 371.337 PY - 2014/// CY - Newcastle-upon-Tyne PB - Cambridge Scholars Publishing KW - Educational games KW - Education -- Computer-assisted instruction KW - Electronic books N1 - Intro -- TABLE OF CONTENTS -- LIST OF ILLUSTRATIONS -- LIST OF TABLES -- PREFACE -- ACKNOWLEDGEMENTS -- CHAPTER ONE -- CHAPTER TWO -- CHAPTER THREE -- CHAPTER FOUR -- CHAPTER FIVE -- CHAPTER SIX -- CHAPTER SEVEN -- CHAPTER EIGHT -- CHAPTER NINE -- CONTRIBUTORS -- INDEX N2 - This book is an invitation to delve into the world of Game-Based Learning, to understand the many facets that make games a truly interesting and effective tool to teach and train in the 21st century. It includes nine chapters which were initially presented at the iGBL conference, a conference held throughout Ireland, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics, inclu UR - https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=1724961 ER -