TY - BOOK AU - Winnerling,Tobias AU - Kerschbaumer,Florian TI - Early Modernity and Video Games SN - 9781443862349 AV - GV1469.37 -- .E275 2014eb U1 - 794.8 PY - 2014/// CY - Newcastle-upon-Tyne PB - Cambridge Scholars Publishing KW - Video games KW - Video games -- Social aspects KW - Video games -- History KW - Electronic books N1 - Intro -- TABLE OF CONTENTS -- ACKNOWLEDGEMENTS -- INTRODUCTION -- PRELUDE -- SECTION ONE -- CHAPTER ONE -- CHAPTER TWO -- CHAPTER THREE -- CHAPTER FOUR -- CHAPTER FIVE -- CHAPTER SIX -- CHAPTER SEVEN -- CHAPTER EIGHT -- CHAPTER NINE -- SECTION TWO -- CHAPTER ONE -- CHAPTER TWO -- CHAPTER THREE -- CHAPTER FOUR -- CHAPTER FIVE -- BIBLIOGRAPHY -- CONTRIBUTORS N2 - We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past UR - https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=1724953 ER -