TY - BOOK AU - Cole,Alayna AU - Zammit,Jessica TI - Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion T2 - Error Series SN - 9781000093667 AV - HD9993.E452 .C654 2021 PY - 2020/// CY - Milton PB - Taylor & Francis Group KW - Computer games industry-Social aspects KW - Electronic books N1 - Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Authors -- Introduction -- CHAPTER 1: Being Marginalized -- BUT WHAT CAN I DO? -- Spend Money -- Act -- Speak Out -- Listen and Learn -- CHAPTER 2: Development and Representation -- REPRESENTATIONS OF MARGINALIZED IDENTITIES -- Gender -- Queer Identity -- Race -- Religion -- Chronic Health Conditions -- HOW DO I REPRESENT DIVERSITY? -- AAA versus Indie -- Accessible Game Engines -- Game Jams -- CHAPTER 3: Company Culture -- HIRING AND PROMOTING PRACTICES -- INTERNAL POLICIES AND TRAINING INITIATIVES -- Mission Statement -- Code of Conduct -- Accessibility Action Plan -- Training -- CREATING COMMUNITIES AND COUNCILS -- MENTORING -- EXTERNAL MESSAGING -- ASSESSING AND REFLECTING -- LEVERAGING FINANCIAL AND SOCIAL CAPITAL -- CHAPTER 4: Events -- COMMUNICATION AND CONSULTANCY -- CODE OF CONDUCT -- ONLINE MESSAGING -- STAFF, VOLUNTEERS, AND SPEAKERS -- PREPARE THE VENUE -- PROVIDE OPTIONS -- ARRIVING AT THE EVENT -- DO WE HAVE TO DO IT ALL? -- CHAPTER 5: Future of Diversity and Games -- REFERENCES -- NAME INDEX -- SUBJECT INDEX N2 - Cooperative Gaming provides context and practical advice regarding diversity in the games industry. It begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. It looks at the different facets of diversity and games UR - https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=6236330 ER -