Future Gaming : Creative Interventions in Video Game Culture.
- 1st ed.
- 1 online resource (162 pages)
- Goldsmiths Press / Future Media Series .
- Goldsmiths Press / Future Media Series .
Cover -- Half-title -- Series information -- Title page -- Copyright information -- Dedication -- Table of contents -- Introduction: Creative Game Studies -- Future Tellers -- Promises, Promises -- Research Reveals That. . . -- Creative Game Studies (or, How to Do Things with Microsoft Word) -- What Is in This Book? -- 1 Life after Gamification: How I Broke Up with Nike+ FuelBand -- The Meaning of Engagement -- A Static Conception of Movement -- A Technical Fault -- The Problem with Agency -- A Different Game: From Agency to Life -- Conclusion: Feeling Kinship with Video Games -- 2 Independent Gaming: Take Care of Your Own Video Game -- Trying Not to Be Professional -- Too Short a Blanket: The Productive Potential of Independence -- The Outside of Independence -- Independence as Regulated Practice -- Conclusion: Independence as Ethics -- 3 They Leak! Hacking PlayStation (as a) Network -- Conflicting Freedoms -- Hybrid Mediators: Becoming Part of the Network -- Conclusion: The Temporality of Networks -- 4 A History of Boxes: Game Archaeology and the Burial of E.T. the Extra-Terrestrial -- The First Video Game Ever -- The Afterlife of E.T. the Extra-Terrestrial -- Media Archaeology and the Problem of the Present -- From Archaeology to Genealogy -- Conclusion: I Want to Believe -- 5 GamerGate: Becoming Parasites to Gaming -- Like a Parasite to Gaming -- Gamers Are Dead -- Roberta Williams, a Woman in Game History -- Conclusion: Women in Games, Women and Games -- Conclusion: At the Time of Writing -- References -- Index.
A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games.
9781906897673
Video games-Social aspects. Video games-Moral and ethical aspects.