Internet of Things : Evolutions and Innovations.
- 1st ed.
- 1 online resource (251 pages)
Cover -- Half-Title Page -- Title Page -- Copyright Page -- Contents -- Introduction -- 1. The IoT: Intrusive or Indispensable Objects? -- 1.1. Introduction -- 1.2. The age of miniaturization and technological progress -- 1.3. The history of a digital ecosystem -- 1.4. Internet of Things, which definition? -- 1.5. The security of connected objects: the risks and the challenges -- 1.6. Protocols, standards and compatibility: toward a technological convergence -- 1.6.1. The origins of some norms and standards -- 1.7. Humanity, intelligence and technologies -- 1.7.1. Crowdfunding as an aid to innovation -- 1.7.2. Participatory environmental sensors and citizens -- 1.7.3. When digital art goes into connected mode -- 1.7.4. Home automation for a connected and communicating habitat -- 1.7.5. Connected objects, a step toward the enhanced human -- 1.8. Conclusion -- 1.9. Bibliography -- 2. The Ecosystem of the Internet of Things -- 2.1. Introduction -- 2.2. Context, convergences and definition -- 2.2.1. The Internet Toaster or the first connected object in history -- 2.2.2. From the Internet of computers… -- 2.2.3. … to the Internet of objects -- 2.3. Conclusion -- 2.4. Bibliography -- 3. Introduction to the Technologies of the Ecosystem of the Internet of Things -- 3.1. Architectures recommended by the Internet Architecture Board -- 3.1.1. Communication between objects -- 3.1.2. Communication from objects to the Cloud -- 3.1.3. Communication from objects to a gateway -- 3.1.4. From objects to back-end data sharing -- 3.2. Three-tier architecture -- 3.2.1. Layered architecture -- 3.3. Steps and technologies in the ecosystem of the IoT -- 3.3.1. Identifying -- 3.3.2. Capturing -- 3.3.3. Connecting -- 3.3.4. Integrating -- 3.3.5. Networking -- 3.4. Opportunities and threats in the IoT ecosystem -- 3.4.1. Opportunities -- 3.4.2. Threats -- 3.5. Conclusion. 3.6. Bibliography -- 4. Toward a Methodology of IoT-a: Embedded Agents for the Internet of Things -- 4.1. Introduction -- 4.2. Multi-agent simulations, ambient intelligence and the Internet of Things -- 4.3. Triskell3S: an architecture of embedded agent-oriented interactions -- 4.4. Transposition of the formalization of agent-oriented interaction to connected objects -- 4.5. Formalization -- 4.6. Experimentation and perspectives -- 4.7. Bibliography -- 5. The Visualization of Information of the Internet of Things -- 5.1. Introduction -- 5.2. Internet of Things -- 5.3. InfoVis and DataVis in the Internet of Things -- 5.3.1. Visual analytics in the context of the Internet of Things -- 5.4. Analytical visualization in the context of the Internet of Things -- 5.5. Conclusion: the relevance of the use of visualization in the Internet of Things -- 5.6. Bibliography -- 6. The Quantified Self and Mobile Health Applications: From Information and Communication Sciences to Social Innovation by Design -- 6.1. Introduction -- 6.2. The evolution of interfaces and connected objects toward anthropotechnics -- 6.2.1. From e-health to the "Quantified Self" -- 6.2.2. Anthropotechnics and the information ecosystem of Chris Dancy -- 6.2.3. Connected objects as the heirs of ubiquitous computing -- 6.3. Factitive dimension and value system at the heart of Chris Dancy's relationship with his information technology -- 6.3.1. The progressive development of the figure of the enhanced human in socio-digital networks -- 6.3.2. Information design and data-visualization: the case of Fitbit and Existence -- 6.3.3. Animism and anthropomorphism: a particular relationship to connected objects -- 6.4. Critical perspective and avenues for reflection for reconsidering the use of connected objects and mobile applications in the field of health. 6.4.1. Ethical and social issues related to data governance -- 6.4.2. The doctor-patient relationship transformed by connectedo bjects and mobile health applications -- 6.4.3. The necessity of considering the point of view of doctorsand healthcare professionals -- 6.4.4. Envisaging other paths for m-health technologies basedon the anthropology of communication and social innovation by design -- 6.5. Conclusion -- 6.6. Bibliography -- 7. Tweets from Fukushima: Connected Sensors and Social Media for Dissemination after a Nuclear Accident -- 7.1. Introduction -- 7.2. The IoT: a shift in the development of digital services -- 7.3. Social media and the dissemination of information during a catastrophe -- 7.4. Context of the study -- 7.5. Goals of our study -- 7.6. Methodology -- 7.7. Results -- 7.7.1. Comprehensive overview -- 7.7.2. Popularity of bots -- 7.7.3. Completeness of the shared measurements -- 7.7.4. Source of the measurements shared -- 7.8. Discussions -- 7.9. Conclusions -- 7.10. Acknowledgements -- 7.11. Bibliography -- 8. Connected Objects: Transparency Back in Play -- 8.1. Introduction -- 8.2. Sensitive objects -- 8.3. The myth of transparency -- 8.4. Transparency of interfaces and opacity of processes -- 8.5. Conclusion -- 8.6. Bibliography -- 9. Status of the Body within the Internet of Things: Revolution or Evolution? -- 9.1. Introduction -- 9.2. Presence and absence of the body in the field of sports and e-health -- 9.3. The traceability of the body or the integration of data by a digital coach -- 9.4. The IoT creates a flow of information around the body: a present, readable and traceable cluster -- 9.5. The body in interaction: sharing Clouds to inform the informational environment -- 9.6. Clouds, persistence and trust: a mapped body without the right to be forgotten. 9.7. The body, an object communicating between hyper-control and non-control -- 9.8. Conclusion -- 9.9. Bibliography -- List of Authors -- Index -- Other titles from iSTE in Information Systems, Web and Pervasive Computing -- EULA.