Cudd, P.

Harnessing the Power of Technology to Improve Lives. - 1st ed. - 1 online resource (1156 pages) - Studies in Health Technology and Informatics Series ; v.242 . - Studies in Health Technology and Informatics Series .

Title Page -- Preface -- Committees and Reviewers -- Contents -- AGING -- Dementia Cognitive Impairment -- Comparing Recent Reviews About Touchscreens for Dementia with Lessons Learnt from the Field -- Digital Support for Persons with Cognitive Impairment -- Reconnecting People with Dementia by Using the Interactive Instrument CRDL -- Independent Living Functions for the Elderly (IN-LIFE): Supporting Communication in Dementia -- Using Surface Table Computers to Promote the Well-Being of People with Dementia -- Home Testing of a Digital Prompter for People with Dementia -- Mobile Delivery of Health Information for People with Mild Cognitive Impairment -- Interacting with Dementia: The MARIO Approach -- Age Well -- Citizen and Stakeholder Perspectives About Approaches to Enhance Equitable Access to Assistive Technologies for Older Adults -- Cross-Cultural Adaptation of a Decision Support System for AT Selection -- Ethical Issues Related to IT Adoption by Elderly Persons with Cognitive Impairments -- Lived Experience, Stakeholder Evaluation and the Participatory Design of Assisted Living Technology -- ICT Inexperienced Elderlies: What Would Attract Elderlies to Use Items of Technology? -- LIFE AREAS -- AT Services -- Introducing an AT Passport: A Key to Managing Transitions Across the Lifespan -- Wireless as Enabler of Innovation in 21st Century Health and Social Care -- Writing Good-Quality Assistive Technology Assessment Reports -- Observing Remote Prescription of AT -- Development of National Guidelines for the Ground Rules to Lending Assistive Technology Devices in Finland -- Access Visits Using Video Communication -- Remote Care Technology: A Systematic Overview -- The Need for Information on Standards on eAccessibility& -- eInclusion - Based on the Experience of the EU-Project IN LIFE -- Quality Outcomes. Validation of European Portuguese Version of the Kwazo Instrument -- Effectiveness of Service Dogs for Veterans with PTSD: Preliminary Outcomes -- Measuring AT Usability with the Modified System Usability Scale (SUS) -- Dissemination Strategy of Ambient Assisted Living Project Experience -- Remote Health Care Provision in Care Homes -- HOME & -- LIVING -- Tech for Independent Living 1 -- Smart Clothing for Falls Protection and Detection: User-Centred Co-Design and Feasibility Study -- Perceptions and Use of Technology to Support Older Adults with Multimorbidity -- Obstacle: A Tool to Assess the Home Environment Designed for All -- ShopComm: Community-Supported Online Shopping for Older Adults -- The Role of Haptics in User Input for People with Motor and Cognitive Impairments -- Inclusive Smartphone Interface Design in Context: Co(Re)designing the PIS -- Tech for Independent Living 2 -- Human Behavior Drift Detection in a Smart Home Environment -- Evaluation Method for an App Involving Kitchen Activities -- Quantitative Indicators for Behaviour Drift Detection from Home Automation Data -- Electronic Assisted Living Technology: Interim Systematic Review Results - The Evidence for Creative Methodologies -- Exploring the Use of Technology for Active Aging and Thriving -- A Study on Evaluations of Living Spaces by Caregivers for Elderly People -- EDUCATION & -- LEARNING -- Autism & -- Intellectual Disability 1 -- The Application of CSCL Scripts to Support Teaching and Learning for Children with Intellectual Disabilities -- User Centered Reading Intervention for Individuals with Autism and Intellectual Disability -- Improving the Quality of Life of Persons with Intellectual Disabilities Through ICTs -- Risks of Stigmatisation Resulting from Assistive Technologies for People with Autism Spectrum Disorder. E-Inclusion: Social Inclusion of Young Adults with Intellectual Disabilities - A Participatory Design -- Managing Weight: What Do People with an Intellectual Disability Want from Mobile Technology? -- AT for Children -- Sliders" Android Game - Improving Logical Skills of People with Disabilities -- Android-Based Daily Routine Organizing Application for Elementary School Students Living with ASD -- Designing Out the Play: Accessibility and Playfulness in Inclusive Play -- Interactive Games with an Assistive Robotic System for Hearing-Impaired Children -- COMMUNICATION -- ACC Speech 1 -- An Innovative Speech-Based User Interface for Smarthomes and IoT Solutions to Help People with Speech and Motor Disabilities -- Restoring Speech Following Total Removal of the Larynx -- Cloud-Based Speech Technology for Assistive Technology Applications (CloudCAST) -- ISi-Speech: A Digital Training System for Acquired Dysarthria -- Analysis of an Individual's Language to Improve Efficiency of an AAC System -- ACC Speech 2 -- Non-Visually Performing Analytical Tasks on Statistical Charts -- The Language and Communication Characteristics of Communication Aids - A Systematic Review -- The Hollybank Challenges: AT for People with Profound Disabilities -- Democratisation of AAC Symbol Choices Using Technology -- Optimising Service Delivery of AAC AT Devices and Compensating AT for Dyslexia -- Exploring the Perspectives of People Who Use Alternative and Augmentative Communication Aids (AAC) -- INNOVATION -- Innovative Technology -- Technology for Early Detection of Depression and Anxiety in Older People -- A User-Centred Approach Exploring the Potential of a Novel EMG Switch for Control of Assistive Technology -- Fuzzy Logic to Determine the Likelihood of Survival for Trauma Injury Patients -- Development of Technology for Assisting Violent Psychiatric Patients. Embedded Systems and TensorFlow Frameworks as Assistive Technology Solutions -- Providing Sources of Self-Efficacy Through Technology Enhanced Post-Stroke Rehabilitation in the Home -- Using Machine Learning to Match Assistive Technology to People with Disabilities -- Innovative Methods -- Mouthsticks - A Participatory Approach -- Four Models to Guide AT Projects Intending Innovative Technology Development Outcomes -- Conjuring up New Technology - Using Magic Objects in Co-Ideation with Stroke Survivors -- Process Development for the Design and Manufacturing of Personalizable Mouth Sticks -- Designing for Mild Cognitive Impairment (MCI): A Design Anthropological Perspective -- ROBOTICS -- Robotics 1 -- Overview of Robotic Devices for Nursing Care Project -- Development of Robotic Rollators and Walking Trolleys in Japan -- An Introduction to the Development of Transfer Assistive Robots in Japan -- Robots for Elderly Care: Their Level of Social Interactions and the Targeted End User -- Development of a Robotic System for Enhancing Children's Motivation in Constraint Induced Movement Therapy (CIMT) -- Robotics 2 -- A Robotic Solution for Assisting People with MCI at Home: Preliminary Tests of the ENRICHME System -- Design of a Behavior of Robot That Attracts the Interest of the Mildly Demented Elderly -- Exploring the Use of a Humanoid Robot to Engage Children with Autism Spectrum Disorder (ASD) -- Introducing ZORA to Children with Severe Physical Disabilities -- Evaluation of Dynamic Arm Supports in Real Life Environments -- Investigating the Effect of Social Robot Embodiment -- Care Robot ZORA in Dutch Nursing Homes -- An Evaluation Study -- Robotics 3 -- Standardization of Care and Assistive Products Involving Robot Technology -- Estimation of Injury by Falls for Risk Assessment of Robotic Care Devices. Development of a Risk Assessment Assistance Tool for Robotic Care Devices -- Standardization of Assistive Products with Robotic Technology - From a Perspective of ISO/TC173 -- IntelliTable: Inclusively-Designed Furniture with Robotic Capabilities -- Usability of JACO Arm Interfaces Designed with a User-Centred Design Method -- E-HEALTH & -- APPS -- E-Health -- Development/Testing of a Monitoring System Assisting MCI Patients: The European Project INLIFE -- Embracing Technological Development and Salutogenic Health Promotion in the Provision of Assistive Technologies -- Adaptive Sampling Technique Using Regression Modelling and Fuzzy Inference System for Network Traffic -- ICT Services for Life Improvement for the Elderly -- Apps 1 -- Applying Game Thinking to Slips, Trips and Falls Prevention -- A Mobile Game for the Social and Cognitive Well-Being of Elderly People in China -- Customised City Maps in Mobile Applications for Senior Citizens -- Mobile Recommender Apps with Privacy Management for Accessible and Usable Technologies -- The Use of Apps for Health in Persons with Multiple Sclerosis, Parkinson's Disease and Stroke - Barriers and Facilitators -- Mobile App Selection Tool (MAST) for Post-Secondary Students with Disabilities -- Involving Users in the Evaluation of Apps for Specific Health Conditions -- Apps & -- Games -- Living Lab as an Agile Approach in Developing User-Friendly Welfare Technology -- Accapto, a Generic Design and Development Toolkit for Accessible Mobile Apps -- Designing Web-Apps for All: How Do We Include Those with Cognitive Disabilities? -- Design for Somebody" - Approach Enabling Mobile Technology Development -- Recommendations for Age-Appropriate Mobile Application Design -- MOBILITY -- Navigation -- Six-and-a-Half-Year Practice of Tactile Map Creation Service. Towards Standardised Information Exchange Regarding the Accessibility of Public Transport in Germany.

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