TY - BOOK AU - Illigen,Christoph TI - Customer Competences and Innovation Capability: Empirical Investigation for the Example of the German Video Games Industry SN - 9783736949164 AV - HD9993.E452 U1 - 338.47794800000003 PY - 2015/// CY - Göttingen PB - Cuvillier Verlag KW - Computer games industry KW - Electronic books N1 - Intro -- Acknowledgment -- Content Overview -- Contents -- List of Abbreviations -- List of Definitions -- List of Figures -- List of Tables -- 1. Introduction -- 2. Links Between Customer Competences and Innovation Capability - A Dynamic Capabilities-based Integration -- 3. Hypothesized Effects of Customer Competences on Innovation Capability - A Causal Model -- 4. Interrelations between Customer Competences and Innovation Capability - An Empirical Investigation -- 5. Conclusions -- A. Content Analysis on Existing Video Game Definitions -- B. Financial Information on Selected Companies of the Video Games Industry -- C. Literature Research on Innovation Definitions -- D. Literature Research on the Antecedents of Innovation Capability -- E. Literature Research on Customer Competences Definitions -- F. Literature Research on the Interrelations between Innovation Capability and Customer Competences -- G. Results of the Indicator Pre-Test -- H. Statistics Results of the Empirical Data -- I. Questionnaire of the Empirical Investigation -- Bibliography UR - https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=5023567 ER -