TY - BOOK AU - Rogers,Ryan TI - How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society SN - 9781498513081 AV - GV1469.17.S63 -- .R64 2016eb U1 - 794.8 PY - 2016/// CY - Lanham PB - Lexington Books/Fortress Academic KW - Video games - Social aspects KW - Electronic books N1 - Intro -- Contents -- Introduction -- I: Overview -- 1 Three Key Elements of Video Games -- II: The Positive -- 2 Education -- 3 Prosocial Behaviors -- 4 Mood Management -- 5 History -- 6 Moral Questions -- III: The Negative -- 7 Violence -- 8 Harassment -- 9 Diversity Issues -- 10 Substance Use -- 11 Obesity/Depression -- 12 Conclusion -- Index -- About the Author N2 - How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society by analyzing the positive and negative effects of game rules, feedback, and self-presentation UR - https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=4519035 ER -