TY - BOOK AU - Mechtley,Adam AU - Trowbridge,Ryan TI - Maya Python for Games and Film: A Complete Reference for the Maya Python API SN - 9780123785794 AV - QA76.76.C672.M434 2011 U1 - 794.8/1526 PY - 2011/// CY - Milton PB - Taylor & Francis Group KW - Computer games--Programming KW - Electronic books N1 - Front Cover -- Contents -- Acknowledgments -- Introduction: Welcome to Maya Python -- Part 1. Basics of Python and Maya -- Chapter 1. Maya Command Engine and User Interface -- Chapter 2. Chapter2 Python Data Basics -- Chapter 3. Writing Python Programs in Maya -- Chapter 4. Modules -- Chapter 5. Object-Oriented Programming in Maya -- Part 2. Designing Maya Tools with Python -- Chapter 6. Principles of Maya Tool Design -- Chapter 7. Basic Tools with Maya Commands -- Chapter 8. Advanced Graphical User Interfaces with Qt -- Part 3. Maya Python API Fundamentals -- Chapter 9. Understanding C++ and the API Documentation -- Chapter 10. Programming a Command -- Chapter 11. Data Flow in Maya -- Chapter 12. Programming a Dependency Node -- Back Cover N2 - This book is among the first books to provide an in-depth look at how to implement Python with Maya,. It is an ideal resource for technical artists looking to boost productivity and enhance performance and interoperability. With this practical guide written by trusted authorities in the field, experienced technical artists will make the transition from the older MEL scripting language to Python and aspiring artists will save themselves time right from the beginning UR - https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=4357351 ER -