PhoneGap by Example : Use PhoneGap to Apply Web Development Skills and Learn Variety of Cross-Platform Mobile Applications.
Material type:
- text
- computer
- online resource
- 9781785285578
- TK6570.M6 -- .K683 2015eb
Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Installing and Configuring PhoneGap -- Downloading and installing -- Installing Node.js on Mac -- Installing Node.js from the official website -- Installing Node.js with Homebrew -- Installing Node.js on Windows -- Installing Node.js on Linux -- Installing PhoneGap with NPM -- Understanding PhoneGap -- Basic components -- Development methods -- Cordova installation -- Creating an application -- The config.xml structure -- The iOS setup -- Running the application in the iOS emulator -- Running the application on an iOS device -- Generating the iOS developer certificate -- Adding the application identifier -- Registering the device -- Generating a Provisioning Profile -- The Android setup -- JDK Installation -- Android SDK installation -- Android Studio installation -- Opening the project in Android Studio -- Adding an Android emulator -- PhoneGap development highlights -- Use a single-page application approach -- Don't generate the UI on the server -- Limit network access -- Increase perceived speed -- Use hardware acceleration -- Optimize images -- Optimize payload -- Minimize browser reflows -- Test -- Selecting a UI framework -- Sencha Touch -- jQuery Mobile -- Ionic -- Ratchet -- Kendo UI -- Topcoat -- React -- Framework7 -- Famo.us -- Onsen UI -- Summary -- Chapter 2: Setting up a Project Structure with Sencha Touch -- An introduction to Sencha Touch -- The installation of Sencha Touch -- The installation of the Sencha Touch SDK -- The installation of Sencha Cmd -- Sencha Cmd features -- Generating the application -- Understanding the basic application structure -- Getting familiar with the Sencha Touch view -- Creating the Sencha Touch controller -- Using store -- The Sencha Touch model.
The Sencha Touch store -- The Sencha Touch proxy -- Environment detection -- Creating device profiles -- Following the launch process -- UI and theming -- Summary -- Chapter 3: Easy Work with Device - Your First PhoneGap Application "Travelly -- Installing and using GapDebug -- iOS debugging setup -- Computer configuration -- iOS device configuration -- Android debugging setup -- Computer configuration -- Android device configuration -- The Genymotion Android emulator for faster debugging -- The initial application's MVC structure -- Views -- Adding Pictos icons to the application -- Controllers -- Model and store -- Using the Cordova StatusBar plugin to fix overlap -- Using a camera to capture pictures -- Camera plugin installation -- Camera plugin usage -- Creating a new picture popup -- Filesystem plugin installation and usage -- Using a persistent file location -- Detecting the current geolocation -- Saving data in local storage -- Displaying data with Google Maps -- Displaying picture details in a popup -- Summary -- Chapter 4: Integrating the Travelly Application with Custom Service -- Discovering the REST API -- Exploring technologies to build a REST API -- Understanding Node.js -- Introducing MongoDB -- Installing MongoDB with Homebrew -- Developing a REST API -- Using Express -- Generating an Express application -- Exploring the basic Express application -- Handling URLs with routes -- Returning a response -- Connecting Express and MongoDB -- Creating a picture model -- Creating a new picture record -- Editing a picture record -- Deleting a record -- Implementing service authentication -- Implementing a login form -- Handling the authentication endpoint request -- Verifying authentication -- Implementing authentication on the application side -- Implementing file upload on the service side.
Implementing file upload on the application side -- Summary -- Chapter 5: Crazy Bubbles - Your First HTML5 Mobile Game -- What game framework to choose -- What is HTML5 canvas? -- An introduction to Phaser -- Planning the game -- Generate a Cordova application -- Getting started with Phaser -- Download Phaser -- Get tools -- Use a web server -- Prepare and create the game -- Preloading sprite -- Displaying sprite -- Handling pointer events with Phaser -- Handling the pointer move event -- Detect the bubble position under the pointer -- Check whether a selected bubble can be moved to a new position -- Swap bubbles -- Releasing a bubble -- Check for matches -- Remove matched bubbles -- Drop down bubbles above the removed bubbles -- Refill the board -- Calculate score -- Running the application on the mobile -- Summary -- Chapter 6: Share Your Crazy Bubbles Game Result on Social Networks -- Implementing the game over screen -- The vertical scenario -- The horizontal scenario -- Coding the logic -- Implementing game restart -- Sharing on Twitter, Facebook, and other social media -- Sharing on Instagram -- Summary -- Chapter 7: Building a Real-time Communication Application - Pumpidu -- WebRTC fundamentals -- WebRTC audio and video engines -- The WebRTC protocol stack -- The RTCPeerConnection API -- The WebRTC browser support scorecard -- What is Crosswalk and why we need it -- Adding Crosswalk support to the Cordova application -- Building our first real-time communication application -- Server side -- Client side -- Cordova application tweaks -- Running the application -- Building a real-time communication application with PeerJS -- Server side -- Client side -- Running the application -- Exploring other tools to build WebRTC mobile applications -- OpenTok -- PhoneRTC -- Summary.
Chapter 8: Building "Imaginary" - An Application with Instagram-like Image Filters -- An overview of the Pixastic library -- Bootstrapping the Sencha Touch application -- Capturing photos -- Rendering an effects list -- Including Pixastic -- showPhotoPopup -- Defining the effects model and store -- Applying effects to thumbnails -- Applying effects to the photo -- Saving the dressed photo into the application's folder -- Defining the picture model and store -- Saving the picture to the filesystem -- Building a custom plugin to save the picture in the iOS library -- Plugin setup -- The JavaScript interface -- Native iOS code -- Publishing and using the plugin -- Displaying the list of photos -- Summary -- Chapter 9: Testing the PhoneGap Application -- Running with PhoneGap -- PhoneGap Developer App setup -- Handling code changes on the fly -- Including core plugins -- Why we need tests -- Testing theory -- Test-driven development -- Behavior-driven development -- Tests classification -- Unit testing -- Integration testing -- Functional testing -- System testing -- Performance or stress testing -- Unit testing frameworks and test runners -- Testing with Jasmine and headless browser PhantomJS -- Introduction to the Jasmine -- Writing unit tests with Jasmine -- Writing an integration test with Jasmine -- Writing Jasmine tests for Sencha Touch's Imaginary application -- Writing Jasmine tests for a controller -- Writing Jasmine tests for a model -- Running tests with the headless browser PhantomJS -- Testing with DalekJS in a real browser -- Performance testing with Appium and browser-perf -- Other testing tools -- Telerik Test Studio -- Sauce Labs -- Summary -- Chapter 10: Releasing and Maintaining the Application -- Versioning of the application -- Using PhoneGap Build -- PhoneGap config.xml -- PhoneGap plugins -- Initial upload and build.
Beta release of the iOS application -- Generate a distribution provisioning profile -- Upload to iTunes Connect with Xcode -- Upload to iTunes Connect with Application Loader -- Invite internal and external testers -- Release to the App Store -- Release to Google Play -- Create a keystore file -- Build and sign an application in the release mode -- Upload the application to the Google Play market -- Using Fabric and Crashlytics -- Summary -- References -- Index.
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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