Theory of Fun for Game Design.
Material type:
- text
- computer
- online resource
- 9781306810487
- a794.8
- GV1469.17.S63 -- K6 2005eb
Intro -- CONTENTS -- FOREWORD BY WILL WRIGHT -- PROLOGUE: MY GRANDFATHER -- CHAPTER ONE: WHY WRITE THIS BOOK? -- CHAPTER TWO: HOW THE BRAIN WORKS -- CHAPTER THREE: WHAT GAMES ARE -- CHAPTER FOUR: WHAT GAMES TEACH US -- CHAPTER FIVE: WHAT GAMES AREN T -- CHAPTER SIX: DIFFERENT FUN FOR DIFFERENT FOLKS -- CHAPTER SEVEN: THE PROBLEM WITH LEARNING -- CHAPTER EIGHT: THE PROBLEM WITH PEOPLE -- CHAPTER NINE: GAMES IN CONTEXT -- CHAPTER TEN: THE ETHICS OF ENTERTAINMENT -- CHAPTER ELEVEN: WHERE GAMES SHOULD GO -- CHAPTER TWELVE: TAKING THEIR RIGHTFUL PLACE -- EPILOGUE: FUN MATTERS, GRANDPA -- NOTES.
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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