The Aesthetic of Play.
Material type:
- text
- computer
- online resource
- 9780262324205
- 793.01
Intro -- Contents -- Acknowledgments -- Introduction -- I Games -- 1 Defining Play -- 2 Interactivity -- 3 Play Spaces -- 4 Heuristics -- 5 Anticipation -- 6 Mastery -- II Minds -- 7 Understanding -- 8 Epistemology -- 9 Neurons -- 10 Signs -- III Stories -- 11 Playing without Winning -- 12 Performance -- 13 Narrative Play -- 14 Narrative Structure -- 15 Play and Meaning -- 16 Critical Play -- Bibliography -- Index.
A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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