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Making Democracy Fun : How Game Design Can Empower Citizens and Transform Politics.

By: Material type: TextTextPublisher: Cambridge : MIT Press, 2014Copyright date: ©2014Edition: 1st edDescription: 1 online resource (285 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780262321518
Subject(s): Genre/Form: Additional physical formats: Print version:: Making Democracy FunDDC classification:
  • 794.8
LOC classification:
  • GV1469.3 .L47 2014
Online resources:
Contents:
Intro -- Contents -- Acknowledgments -- 1 Should Democracy Be Fun? -- 2 Games, Play, and Democracy -- 3 What Game Design Can Teach Us about Democracy -- 4 Not Just Child's Play: Games in Democratic Processes -- 5 Rosario Hábitat: Designing Participation Like a Game -- 6 Toronto Community Housing: Game Design in Less Fertile Soils -- 7 My Game Design Experiment -- Conclusion -- Notes -- Bibliography -- Index.
Summary: Drawing on the tools of game design to fix democracy.
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Intro -- Contents -- Acknowledgments -- 1 Should Democracy Be Fun? -- 2 Games, Play, and Democracy -- 3 What Game Design Can Teach Us about Democracy -- 4 Not Just Child's Play: Games in Democratic Processes -- 5 Rosario Hábitat: Designing Participation Like a Game -- 6 Toronto Community Housing: Game Design in Less Fertile Soils -- 7 My Game Design Experiment -- Conclusion -- Notes -- Bibliography -- Index.

Drawing on the tools of game design to fix democracy.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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