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Gameworld Interfaces.

By: Contributor(s): Material type: TextTextSeries: The MIT Press SeriesPublisher: Cambridge : MIT Press, 2013Copyright date: ©2014Edition: 1st edDescription: 1 online resource (191 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780262319065
Subject(s): Genre/Form: Additional physical formats: Print version:: Gameworld InterfacesDDC classification:
  • 794.8
LOC classification:
  • GV1469.34.P79
Online resources:
Contents:
Intro -- Contents -- Acknowledgments -- 1 Introduction -- 2 Designing the Game Interface -- 3 The Gameworld as Interface -- 4 The Interface as Liminal -- 5 Toward a Theory of the Gameworld Interface -- Notes -- References -- Index.
Summary: An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds.
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Intro -- Contents -- Acknowledgments -- 1 Introduction -- 2 Designing the Game Interface -- 3 The Gameworld as Interface -- 4 The Interface as Liminal -- 5 Toward a Theory of the Gameworld Interface -- Notes -- References -- Index.

An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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