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Connected Play : Tweens in a Virtual World.

By: Contributor(s): Material type: TextTextSeries: The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning SeriesPublisher: Cambridge : MIT Press, 2013Copyright date: ©2013Edition: 1st edDescription: 1 online resource (210 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780262317849
Subject(s): Genre/Form: Additional physical formats: Print version:: Connected PlayDDC classification:
  • 794.8
Online resources:
Contents:
Intro -- Contents -- Series Foreword -- Foreword -- Acknowledgments -- 1 Playgrounds for Millions -- 2 Digital Footprints -- 3 Identity Play -- 4 Social Play -- 5 Boundary Play -- 6 Science Play -- 7 Designing Connected Play -- 8 Future Play -- Research Notes -- Chapter Notes -- References -- Index.
Summary: How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.
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Intro -- Contents -- Series Foreword -- Foreword -- Acknowledgments -- 1 Playgrounds for Millions -- 2 Digital Footprints -- 3 Identity Play -- 4 Social Play -- 5 Boundary Play -- 6 Science Play -- 7 Designing Connected Play -- 8 Future Play -- Research Notes -- Chapter Notes -- References -- Index.

How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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