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The Art of Failure : An Essay on the Pain of Playing Video Games.

By: Material type: TextTextSeries: Playful Thinking SeriesPublisher: Cambridge : MIT Press, 2013Copyright date: ©2013Edition: 1st edDescription: 1 online resource (172 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780262313124
Subject(s): Genre/Form: Additional physical formats: Print version:: The Art of FailureDDC classification:
  • 794.8
Online resources:
Contents:
Intro -- Contents -- Series Foreword -- Preface -- 1 Introduction: The Paradox of Failure -- 2 The Paradox of Failure and the Paradox of Tragedy -- 3 The Feeling of Failure -- 4 How to Fail in Video Games -- 5 Fictional Failure -- 6 The Art of Failure -- Notes -- Bibliography -- Index.
Summary: An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
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Intro -- Contents -- Series Foreword -- Preface -- 1 Introduction: The Paradox of Failure -- 2 The Paradox of Failure and the Paradox of Tragedy -- 3 The Feeling of Failure -- 4 How to Fail in Video Games -- 5 Fictional Failure -- 6 The Art of Failure -- Notes -- Bibliography -- Index.

An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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