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Digital_Humanities.

By: Contributor(s): Material type: TextTextSeries: The MIT Press SeriesPublisher: Cambridge : MIT Press, 2012Copyright date: ©2012Edition: 1st edDescription: 1 online resource (152 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780262312103
Subject(s): Genre/Form: Additional physical formats: Print version:: Digital_HumanitiesDDC classification:
  • 001.30285
LOC classification:
  • AZ195 .D54 2012
Online resources:
Contents:
Intro -- Contents -- Preface -- 1. HUMANITIES TO DIGITAL HUMANITIES -- 2. EMERGING METHODS AND GENRES -- Enhanced Critical Curation -- Augmented Editions and Fluid Textuality -- Scale: The Law of Large Numbers -- Distant/Close, Macro/Micro, Surface/Depth -- Cultural Analytics, Aggregation, and Data-Mining -- Visualization and Data Design -- Locative Investigation and Thick Mapping -- The Animated Archive -- Distributed Knowledge Production and Performative Access -- Humanities Gaming -- Code, Software, and Platform Studies -- Database Documentaries -- Repurposable Content and Remix Culture -- Pervasive Infrastructure -- Ubiquitous Scholarship -- A PORTFOLIO OF CASE STUDIES -- Case Study 1: Mapping Differential Geographies in the New World Encounter -- Case Study 2: Expanded Publication of a Textual Corpus of Papyrus Fragments from the Alexandria Library -- Case Study 3: Augmented Objects &amp -- Spaces: Jewish Ritual Objects in Diaspora -- Case Study 4: Virtual Reconstruction of an Afghan Refugee Camp as a Site for Cultural Memory -- Case Study 5: Multi-Authored Locative Investigation of the Zenon Headquarters and Corporate Archives -- 3. THE SOCIAL LIFE OF THE DIGITAL HUMANITIES -- 4. PROVOCATIONS -- A SHORT GUIDE TO THE DIGITAL_HUMANITIES -- Afterword: Notes on Production -- Reference Networks.
Summary: A visionary report on the revitalization of the liberal arts tradition in the electronically inflected, design-driven, multimedia language of the twenty-first century.
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Intro -- Contents -- Preface -- 1. HUMANITIES TO DIGITAL HUMANITIES -- 2. EMERGING METHODS AND GENRES -- Enhanced Critical Curation -- Augmented Editions and Fluid Textuality -- Scale: The Law of Large Numbers -- Distant/Close, Macro/Micro, Surface/Depth -- Cultural Analytics, Aggregation, and Data-Mining -- Visualization and Data Design -- Locative Investigation and Thick Mapping -- The Animated Archive -- Distributed Knowledge Production and Performative Access -- Humanities Gaming -- Code, Software, and Platform Studies -- Database Documentaries -- Repurposable Content and Remix Culture -- Pervasive Infrastructure -- Ubiquitous Scholarship -- A PORTFOLIO OF CASE STUDIES -- Case Study 1: Mapping Differential Geographies in the New World Encounter -- Case Study 2: Expanded Publication of a Textual Corpus of Papyrus Fragments from the Alexandria Library -- Case Study 3: Augmented Objects &amp -- Spaces: Jewish Ritual Objects in Diaspora -- Case Study 4: Virtual Reconstruction of an Afghan Refugee Camp as a Site for Cultural Memory -- Case Study 5: Multi-Authored Locative Investigation of the Zenon Headquarters and Corporate Archives -- 3. THE SOCIAL LIFE OF THE DIGITAL HUMANITIES -- 4. PROVOCATIONS -- A SHORT GUIDE TO THE DIGITAL_HUMANITIES -- Afterword: Notes on Production -- Reference Networks.

A visionary report on the revitalization of the liberal arts tradition in the electronically inflected, design-driven, multimedia language of the twenty-first century.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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