Digital_Humanities.
Material type:
- text
- computer
- online resource
- 9780262312103
- 001.30285
- AZ195 .D54 2012
Intro -- Contents -- Preface -- 1. HUMANITIES TO DIGITAL HUMANITIES -- 2. EMERGING METHODS AND GENRES -- Enhanced Critical Curation -- Augmented Editions and Fluid Textuality -- Scale: The Law of Large Numbers -- Distant/Close, Macro/Micro, Surface/Depth -- Cultural Analytics, Aggregation, and Data-Mining -- Visualization and Data Design -- Locative Investigation and Thick Mapping -- The Animated Archive -- Distributed Knowledge Production and Performative Access -- Humanities Gaming -- Code, Software, and Platform Studies -- Database Documentaries -- Repurposable Content and Remix Culture -- Pervasive Infrastructure -- Ubiquitous Scholarship -- A PORTFOLIO OF CASE STUDIES -- Case Study 1: Mapping Differential Geographies in the New World Encounter -- Case Study 2: Expanded Publication of a Textual Corpus of Papyrus Fragments from the Alexandria Library -- Case Study 3: Augmented Objects & -- Spaces: Jewish Ritual Objects in Diaspora -- Case Study 4: Virtual Reconstruction of an Afghan Refugee Camp as a Site for Cultural Memory -- Case Study 5: Multi-Authored Locative Investigation of the Zenon Headquarters and Corporate Archives -- 3. THE SOCIAL LIFE OF THE DIGITAL HUMANITIES -- 4. PROVOCATIONS -- A SHORT GUIDE TO THE DIGITAL_HUMANITIES -- Afterword: Notes on Production -- Reference Networks.
A visionary report on the revitalization of the liberal arts tradition in the electronically inflected, design-driven, multimedia language of the twenty-first century.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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