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Expressive Processing : Digital Fictions, Computer Games, and Software Studies.

By: Contributor(s): Material type: TextTextSeries: Software StudiesPublisher: Cambridge : MIT Press, 2009Copyright date: ©2009Edition: 1st edDescription: 1 online resource (499 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780262302678
Subject(s): Genre/Form: Additional physical formats: Print version:: Expressive ProcessingDDC classification:
  • 006.7
LOC classification:
  • QA76.76.I59 -- W37 2009eb
Online resources:
Contents:
Intro -- Contents -- Series Foreword -- Preface -- Chapter 1: Introduction -- Chapter 2: The Eliza Effect -- Chapter 3: Computer Game Fictions -- Chapter 4: Making Models -- Chapter 5: The Tale-Spin Effect -- Chapter 6: Character and Author Intelligence -- Chapter 7: Authoring Systems -- Chapter 8: The SimCity Effect -- Chapter 9: Playable Language and Nonsimulative Processes -- Chapter 10: Conclusion -- Afterword -- References -- Index.
Summary: From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.
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Intro -- Contents -- Series Foreword -- Preface -- Chapter 1: Introduction -- Chapter 2: The Eliza Effect -- Chapter 3: Computer Game Fictions -- Chapter 4: Making Models -- Chapter 5: The Tale-Spin Effect -- Chapter 6: Character and Author Intelligence -- Chapter 7: Authoring Systems -- Chapter 8: The SimCity Effect -- Chapter 9: Playable Language and Nonsimulative Processes -- Chapter 10: Conclusion -- Afterword -- References -- Index.

From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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