Expressive Processing : Digital Fictions, Computer Games, and Software Studies.
Material type:
- text
- computer
- online resource
- 9780262302678
- 006.7
- QA76.76.I59 -- W37 2009eb
Intro -- Contents -- Series Foreword -- Preface -- Chapter 1: Introduction -- Chapter 2: The Eliza Effect -- Chapter 3: Computer Game Fictions -- Chapter 4: Making Models -- Chapter 5: The Tale-Spin Effect -- Chapter 6: Character and Author Intelligence -- Chapter 7: Authoring Systems -- Chapter 8: The SimCity Effect -- Chapter 9: Playable Language and Nonsimulative Processes -- Chapter 10: Conclusion -- Afterword -- References -- Index.
From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
There are no comments on this title.