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Engineering Play : A Cultural History of Children's Software.

By: Material type: TextTextSeries: The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning SeriesPublisher: Cambridge : MIT Press, 2009Copyright date: ©2009Edition: 1st edDescription: 1 online resource (247 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780262258913
Subject(s): Genre/Form: Additional physical formats: Print version:: Engineering PlayDDC classification:
  • 790.20285
LOC classification:
  • QA76.76.C54I86 2009
Online resources:
Contents:
Intro -- Contents -- Series Foreword -- Acknowledgments -- 1 Introduction -- 2 Academics -- 3 Entertainment -- 4 Construction -- 5 Conclusion -- Notes -- References -- Index.
Summary: How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.
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Intro -- Contents -- Series Foreword -- Acknowledgments -- 1 Introduction -- 2 Academics -- 3 Entertainment -- 4 Construction -- 5 Conclusion -- Notes -- References -- Index.

How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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